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Author Topic: Pandaren UV Problem  (Read 3550 times)

Serifaz

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Pandaren UV Problem
« on: March 24, 2012, 01:27:54 am »
Hey guys... here I am again with another question x)
But anyways.
I am wondering how I would add the new textures from MoP to 3.3.5a I ported the model of the pandaren,
But the UV's do not wrap the same way.
I am wondering if I add the the textures in char sections if it will apply them to the model.
Or if I have to completely redo the uv maps.
if so I could use some help with doing this

anyways here is a pic of what is done sofar

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren UV Problem
« Reply #1 on: March 24, 2012, 08:18:41 am »
i told you that you must re do all uv. and you not inputed ofs of texunits, so its kinda chrome model
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: Pandaren UV Problem
« Reply #2 on: March 24, 2012, 02:05:10 pm »
I also read that some textures have changed size, for example 512x512 can now be 1024x512, don't know if it would cause any issues, but just so you know.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Pandaren UV Problem
« Reply #3 on: March 24, 2012, 07:03:38 pm »
O.K. I got the uv's setup but I can't seem to put a blp in that is related to the model without crashing my client.
I am saving the textures as 256 indexed non interlaced blp's then reconverting them to blp with png-blp
but I crash every time I select a pandaren.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren UV Problem
« Reply #4 on: March 24, 2012, 10:52:37 pm »
i had a similar problem with a custom corrupted model, try to rebuild hardcoded textures list with m2modder.exe and remove alpha channel into .png before conversion in .blp
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren UV Problem
« Reply #5 on: March 24, 2012, 10:54:21 pm »
actually, i allready writed solution)
Quote
and you not inputed ofs of texunits, so its kinda chrome model
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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[SOLVED] Re: Pandaren UV Problem
« Reply #6 on: March 25, 2012, 03:59:10 am »
fixed it :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: Pandaren UV Problem
« Reply #7 on: March 25, 2012, 11:55:32 am »
Good job! :).

Any chance you could explain how you did it? I want to get them working to, but I've never ever worked with editing races before. I know how to convert them though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren UV Problem
« Reply #8 on: March 25, 2012, 12:00:40 pm »
he havent fixed any uv for now. Its just a standart PandamaleSkin00_00 with new uv(Mists of Pandaria UV)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »