Modcraft - The community dedicated to quality WoW modding!
Content creation => Texturing and 2D Art => Topic started by: Serifaz on March 24, 2012, 01:27:54 am
-
Hey guys... here I am again with another question x)
But anyways.
I am wondering how I would add the new textures from MoP to 3.3.5a I ported the model of the pandaren,
But the UV's do not wrap the same way.
I am wondering if I add the the textures in char sections if it will apply them to the model.
Or if I have to completely redo the uv maps.
if so I could use some help with doing this
anyways here is a pic of what is done sofar
(http://i104.photobucket.com/albums/m185/Serifas/WoWScrnShot_032312_171219.jpg)
-
i told you that you must re do all uv. and you not inputed ofs of texunits, so its kinda chrome model
-
I also read that some textures have changed size, for example 512x512 can now be 1024x512, don't know if it would cause any issues, but just so you know.
-
O.K. I got the uv's setup but I can't seem to put a blp in that is related to the model without crashing my client.
I am saving the textures as 256 indexed non interlaced blp's then reconverting them to blp with png-blp
but I crash every time I select a pandaren.
-
i had a similar problem with a custom corrupted model, try to rebuild hardcoded textures list with m2modder.exe and remove alpha channel into .png before conversion in .blp
-
actually, i allready writed solution)
and you not inputed ofs of texunits, so its kinda chrome model
-
fixed it :)
-
Good job! :).
Any chance you could explain how you did it? I want to get them working to, but I've never ever worked with editing races before. I know how to convert them though.
-
he havent fixed any uv for now. Its just a standart PandamaleSkin00_00 with new uv(Mists of Pandaria UV)