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Author Topic: texture problem with shoulders  (Read 4016 times)

Serifaz

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texture problem with shoulders
« on: December 29, 2011, 09:59:08 pm »
Hey all :) I am trying to setup a texture in the dbcs for custom shoulders...
I am using Vel's custom armor set, and for kicks I wanted to see if I could make a custom display id for the armor and weapons. I have done ok so far, but all I can get to work on the shoulders is the bag icon,
and the model, but the texture just shows up green...
I don't think this is a texture problem because vel had it working.
I do think its a dbc problem... but as far as I know I put in all the correct info.
just to be sure what fields am I suppose to put the texture in for the shoulders?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: texture problem with shoulders
« Reply #1 on: December 29, 2011, 10:53:06 pm »
As far as I can remember for Shoulders need two textures (L and R) (90% of cases it is the same texture).

Quote from: "Serifaz"
H green...
This means one of two:
wrong patch to BLP
wrong BLP format (see below)

It is necessary that the texture is located at:
... objectcomponents  shoulder  ...

Texture should be RGB (256 index will not work)
Texture should be a multiple of size
16
32
64
128
256
512
1024 e.t.c
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Serifaz

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Re: texture problem with shoulders
« Reply #2 on: December 30, 2011, 03:10:59 am »
Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?
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Vel

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Re: texture problem with shoulders
« Reply #3 on: December 30, 2011, 04:27:22 am »
Quote from: "Serifaz"
Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?
yes
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Serifaz

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Re: texture problem with shoulders
« Reply #4 on: December 30, 2011, 06:31:09 am »
were would I input them in the dbc's?
I tried putting them in row 15 and 16 ... but no luck :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: texture problem with shoulders
« Reply #5 on: December 30, 2011, 06:38:06 am »
Quote from: "Serifaz"
were would I input them in the dbc's?
I tried putting them in row 15 and 16 ... but no luck :(
1057,"LShoulder_Leather_A_01.mdx"," RShoulder_Leather_A_01.mdx"," Shoulder_Leather_A_01Brown"," Shoulder_Leather_A_01Brown","INV_Shoulder_08","",0,0,0,0x0,0,7,0

not to use ". blp", only name.
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Serifaz

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Re: texture problem with shoulders
« Reply #6 on: December 31, 2011, 02:10:42 am »
I'm having trouble understanding... sorry,
what rows should I put the textures in for right and left?
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Supora

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Re: texture problem with shoulders
« Reply #7 on: December 31, 2011, 02:17:20 pm »
yellow rows, first yellow row is for first model(it means that one displayid can use 2 different models wich use different textures)
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Serifaz

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Re: texture problem with shoulders
« Reply #8 on: December 31, 2011, 08:03:48 pm »
what program are you using?... I'm using taliis.
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Supora

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Re: texture problem with shoulders
« Reply #9 on: December 31, 2011, 09:23:48 pm »
I usually use dbc2csv converter for this dbc
jnly for race dbc i use taliis
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Steff

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Re: texture problem with shoulders
« Reply #10 on: January 01, 2012, 02:59:43 pm »
Try MyDBCEdit from source section. It can clean handle all DBCs.
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Serifaz

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Re: texture problem with shoulders
« Reply #11 on: January 01, 2012, 08:19:43 pm »
ok... I think this is getting more complicated than it needs to...
What rows in taliis should I put the texture / textures in?
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Supora

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Re: texture problem with shoulders
« Reply #12 on: January 02, 2012, 08:33:25 am »
I think you need put texture name to 4 and 5 rows if the first row not the #0
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