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Content creation => Texturing and 2D Art => Topic started by: Serifaz on December 29, 2011, 09:59:08 pm
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Hey all :) I am trying to setup a texture in the dbcs for custom shoulders...
I am using Vel's custom armor set, and for kicks I wanted to see if I could make a custom display id for the armor and weapons. I have done ok so far, but all I can get to work on the shoulders is the bag icon,
and the model, but the texture just shows up green...
I don't think this is a texture problem because vel had it working.
I do think its a dbc problem... but as far as I know I put in all the correct info.
just to be sure what fields am I suppose to put the texture in for the shoulders?
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As far as I can remember for Shoulders need two textures (L and R) (90% of cases it is the same texture).
H green...
This means one of two:
wrong patch to BLP
wrong BLP format (see below)
It is necessary that the texture is located at:
... objectcomponents shoulder ...
Texture should be RGB (256 index will not work)
Texture should be a multiple of size
16
32
64
128
256
512
1024 e.t.c
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Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?
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Ill try this... just a question. do I need to specify the textures for right and left, in the dbcs?
yes
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were would I input them in the dbc's?
I tried putting them in row 15 and 16 ... but no luck :(
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were would I input them in the dbc's?
I tried putting them in row 15 and 16 ... but no luck :(
1057,"LShoulder_Leather_A_01.mdx"," RShoulder_Leather_A_01.mdx"," Shoulder_Leather_A_01Brown"," Shoulder_Leather_A_01Brown","INV_Shoulder_08","",0,0,0,0x0,0,7,0
not to use ". blp", only name.
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I'm having trouble understanding... sorry,
what rows should I put the textures in for right and left?
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yellow rows, first yellow row is for first model(it means that one displayid can use 2 different models wich use different textures)
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what program are you using?... I'm using taliis.
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I usually use dbc2csv converter for this dbc
jnly for race dbc i use taliis
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Try MyDBCEdit from source section. It can clean handle all DBCs.
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ok... I think this is getting more complicated than it needs to...
What rows in taliis should I put the texture / textures in?
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I think you need put texture name to 4 and 5 rows if the first row not the #0