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Author Topic: [QUESTION] Texture sizes  (Read 1794 times)

thesixth

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[QUESTION] Texture sizes
« on: November 29, 2011, 12:57:33 am »
Hello!
I have a little question arround texturing.
Vrykuls counts as a non-playable race according to the game engine. I see that the textures of the Vrykuls are at twice the resolution that the character-textures are. As far as my attempts goes, doubling up the resolution of the playable character-races makes them fail to load. Is there any way to increase the size of textures in wow ? (Not neccessarily only the character ones.) Can something be done via DBC-editing?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
0===];;;;;;;;::::> [size=50] I am a swedish. Please execute me, my english is no very, very good.[/size]

Everon Mightbane

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Re: [QUESTION] Texture sizes
« Reply #1 on: November 29, 2011, 04:24:32 pm »
On player skins the texture needs to be in an indexed format and not RGB, this can be achieved in photoshop by opening your image and going to Image -> Mode -> Indexed Colour... -> Possibly changing any settings and then hitting 'Okay', this should fix the problem, also make sure the texture is in a square, I usually use 1024x1024 for mine but 256x256 or 512x512 work too, I would advise against going above 1024x1024, it works but it often means a huge file size for the image. I would say even 1024x1024 is too big.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thesixth

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Re: [QUESTION] Texture sizes
« Reply #2 on: December 02, 2011, 07:08:22 pm »
Thanks for the reply!
So 1024x1024 will actually work then?
I thought the resolution was limited to the double size (512x512).

IMO the difference between 256x256 and 512x512 is huge.
I'm gonna check out wether 1024x1024 is worth the filesize :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
0===];;;;;;;;::::> [size=50] I am a swedish. Please execute me, my english is no very, very good.[/size]