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Author Topic: [QUESTION]Custom Tileset not working  (Read 3566 times)

AgeofCraft

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[QUESTION]Custom Tileset not working
« on: April 21, 2014, 09:12:52 pm »
i create a tileset for my new map saved it under TILESET/Parasorm but its not working i followed the guide from
viewtopic.php?f=21&t=456 but my textures are green i create a fully custom map but its not working.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

akriso

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Re: [QUESTION]Custom Tileset not working
« Reply #1 on: April 21, 2014, 09:24:46 pm »
read this thread - viewtopic.php?f=7&t=3736
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #2 on: April 21, 2014, 09:48:44 pm »
Its not working the textures stay green  :(
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Malice

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Re: [QUESTION]Custom Tileset not working
« Reply #3 on: April 21, 2014, 09:50:55 pm »
Quote from: "AgeofCraft"
Its not working the textures stay green  :(
Maybe you've converted your textures into BLP1,not BLP2?
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #4 on: April 21, 2014, 10:01:59 pm »
I export the png to blp 2 and copy it to an existing tileset folder and edit it with 010 Editor but nothing is working.  :cry:
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akriso

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Re: [QUESTION]Custom Tileset not working
« Reply #5 on: April 21, 2014, 10:11:17 pm »
It happend to me some time ago. Normal BLP files must be in RGB format, BUT character skins and clothes must be in indexed color format. If they are in RGB, they will appear in green. When you convert a BLP file with that program, it changes it to RGB.
How to change from RGB to Indexed color in photoshop:
Image-->Mode-->Indexed color.

Then, convert it to BLP and it will work :)

http://www.wowdev.wiki/index.php?title=BLP

it's dont work ? :0
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #6 on: April 21, 2014, 10:21:16 pm »
tried this
RGB, 8-bit alpha (RGB8) - Example: Sungrass.blp:


and this
Palettized, 8-bit alpha (P8) - Example: clothing.



nothing is working  :(

here the edited tileset from BLIZZARD:
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TheBuG

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Re: [QUESTION]Custom Tileset not working
« Reply #7 on: April 21, 2014, 10:42:25 pm »
You're missing the _s.blp file

Try disabling projected lightning.
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Dottore

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Re: [QUESTION]Custom Tileset not working
« Reply #8 on: April 21, 2014, 11:03:17 pm »
Use INDEXED instead of RGB
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #9 on: April 21, 2014, 11:07:01 pm »
You're missing the _s.blp file

Try disabling projected lightning.
Ok i try it now
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #10 on: April 21, 2014, 11:18:49 pm »
Quote from: "TheBuG"
You're missing the _s.blp file

Try disabling projected lightning.

this was the problem  :D
Big thanks to you and to the other for the answers !
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #11 on: April 22, 2014, 03:29:16 pm »
The Tilesets are working, edited the terrain in Noggit add some of my textures on it and get this ingame:


What i do:
i clear the adt textures with my custom texture, i use fully custom textures for my map.
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AgeofCraft

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Re: [QUESTION]Custom Tileset not working
« Reply #12 on: April 22, 2014, 09:01:27 pm »
I found the problem for the crash i tried some operations i create a clear texture on 4 adt´s with my custom textures and try this:


and i get some texture errors but its working:


and now i get textures on mountains and get instantly on my map the 132# Error.




Whats the problem ?
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Shelldon

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Re: [QUESTION]Custom Tileset not working
« Reply #13 on: April 25, 2014, 12:45:48 pm »
Quote from: "AgeofCraft"
and i get some texture errors but its working:
You have wrong mimap nuber here. Try to convert ur textures via blp lab and set mimaps number to 11-12.

Quote from: "AgeofCraft"
and now i get textures on mountains and get instantly on my map the 132# Error.

Try to fill all 4 texture layers on that place. Sometime i have the same bug, one good friend reccommended me to do it and it works. I have no idea why, but it works.  :)
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Skarn

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Re: [QUESTION]Custom Tileset not working
« Reply #14 on: April 25, 2014, 01:16:15 pm »
It works only if the problem is caused by groundeffect adder errros.
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