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Content creation => Texturing and 2D Art => Topic started by: AgeofCraft on April 21, 2014, 09:12:52 pm
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i create a tileset for my new map saved it under TILESET/Parasorm but its not working i followed the guide from
viewtopic.php?f=21&t=456 (http://modcraft.io/viewtopic.php?f=21&t=456" onclick="window.open(this.href);return false;) but my textures are green i create a fully custom map but its not working. (http://i.imgur.com/rSH5Z7t.jpg) (http://i.imgur.com/Pq8A4jh.png)
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read this thread - viewtopic.php?f=7&t=3736 (http://modcraft.io/viewtopic.php?f=7&t=3736" onclick="window.open(this.href);return false;)
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Its not working the textures stay green :(
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Its not working the textures stay green :(
Maybe you've converted your textures into BLP1,not BLP2?
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I export the png to blp 2 and copy it to an existing tileset folder and edit it with 010 Editor but nothing is working. :cry:
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It happend to me some time ago. Normal BLP files must be in RGB format, BUT character skins and clothes must be in indexed color format. If they are in RGB, they will appear in green. When you convert a BLP file with that program, it changes it to RGB.
How to change from RGB to Indexed color in photoshop:
Image-->Mode-->Indexed color.
Then, convert it to BLP and it will work :)
http://www.pxr.dk/wowdev/wiki/index.php?title=BLP (http://www.pxr.dk/wowdev/wiki/index.php?title=BLP" onclick="window.open(this.href);return false;)
it's dont work ? :0
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tried this
RGB, 8-bit alpha (RGB8) - Example: Sungrass.blp:
(http://i.imgur.com/714RLUH.png)
and this
Palettized, 8-bit alpha (P8) - Example: clothing.
(http://i.imgur.com/VAWb5Te.png)
nothing is working :(
here the edited tileset from BLIZZARD:
(http://i.imgur.com/R2q5fu6.png)
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You're missing the _s.blp file
Try disabling projected lightning.
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Use INDEXED instead of RGB
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You're missing the _s.blp file
Try disabling projected lightning.
Ok i try it now
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You're missing the _s.blp file
Try disabling projected lightning.
this was the problem :D
Big thanks to you and to the other for the answers !
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The Tilesets are working, edited the terrain in Noggit add some of my textures on it and get this ingame:
(http://i.imgur.com/StVwgDJ.png)
What i do:
i clear the adt textures with my custom texture, i use fully custom textures for my map.
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I found the problem for the crash i tried some operations i create a clear texture on 4 adt´s with my custom textures and try this:
(http://i.imgur.com/leY8EPl.png)
and i get some texture errors but its working:
(http://i.imgur.com/uyHEX9o.jpg)
and now i get textures on mountains and get instantly on my map the 132# Error.
(http://i.imgur.com/qb1w8sN.png)
Whats the problem ?
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and i get some texture errors but its working:
You have wrong mimap nuber here. Try to convert ur textures via blp lab and set mimaps number to 11-12.
and now i get textures on mountains and get instantly on my map the 132# Error.
Try to fill all 4 texture layers on that place. Sometime i have the same bug, one good friend reccommended me to do it and it works. I have no idea why, but it works. :)
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It works only if the problem is caused by groundeffect adder errros.