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Topics - Bartons

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1
Noggit / [Option] Import All from MV
« on: November 20, 2012, 01:41:59 am »
This option needs a confirmation like : Yes  No

I accidentially imported like 100 models i had to delete all by hand >.<

2
Level Design / [Question] ADT Texture color difference
« on: November 19, 2012, 11:12:43 pm »
Why does the texture become darker after removing it from a chunk and reapplying it? Is there a way I can make it go back to it's previously brighter color?



Noggit 1.2 SDL

3
Random / [Showoff] Skyrim Creation Kit
« on: February 10, 2012, 08:57:17 am »
Hello everyone! Just thought it would be cool if people posted their makings with the Skyrim Creation Kit.

I'll start off...

Got into the editor and played around creating a 2 room dungeon. It's nothing fancy... yet. :P


-

-

4
Tutorials / [Free Resource] ADT Alpha Map(s)
« on: February 08, 2012, 09:26:34 am »
Hello all, I'm going to be posting alphamaps for ADT's that I'll be using / giving away for free.

( Want to learn how to use these? Follow the tutorial by Eulo here : http://modcraft.io/viewtopic.php?f=22&t=100 )


Here is the first one!
(This is a seamless alphamap, meaning, you don't have to retouch the textures if you put two adts next to each other with the same alphamap!)
[spoiler:1w6gcd52]


[/spoiler:1w6gcd52]
http://www.rifthead.net/d/alphamaps.rar

5
Random / Skyrim
« on: November 12, 2011, 10:39:56 pm »
I seem to be stuck playing this game. Nothing else in my life matters at the moment.

Here's my character with an arrow stuck in the head.


6
Random / Boredom = Inside
« on: November 09, 2011, 11:01:55 am »
Took the logo from the blogspot and spiced it up. Yay. Nom.


7
Showoff - what you are working on / [WIP] [SHOWOFF] Distraught Forest
« on: November 06, 2011, 10:59:47 pm »
This project is part of the Maruum Project.

Hey everyone, just thought I'd share what I've been working on for the past couple days. New zone named "Distraught Forest".










I'll update this post as I progress. What are your thoughts on my style of world building?

8
Level Design / [QUESTION] Chunk not displaying GroundEffects
« on: November 06, 2011, 08:09:18 am »
Working on a project at the moment, and certain chunks are not displaying ground effects. Anyone know as to why?


http://i.imgur.com/JeiAw.jpg

Towards the upper left of the screenshot you can see that the chunks are not displaying any ground effects at all.

(Yes, they are on the same ADT.)

9
Level Design / [SOLVED] [QUESTION] CMap::SafeOpen() Issue
« on: November 04, 2011, 12:57:34 pm »
Hello everyone. I pretty stumped here. I've just redid my entire project over again for the third time.

I'm trying to load into my custom continent, but whenever I try to go to my continent, my client is crashing and giving me this error :

Code: [Select]

ERROR #134 (0x85100086) Fatal Condition
Program: C:***World of WarcraftWow.exe

CMap::SafeOpen() failed ·åv



I've reinstalled World of Warcraft in case there were any glitches in the main files.
I've recreated my continent [WDT], and all of my chunks [ADT's] multiple times.

I've pretty much have everything perfect.

Here is my MPQ Tree:

Code: [Select]

patch-4.MPQ
 |-DBFilesClient
 |--Map.dbc
 |-world
 |--maps
 |---Elinor
 |----Elinor.wdt
 |----Elinor_1_1.adt
 |----Elinor_*_*.adt
 |----Elinor_20_20.adt


I just keep getting this error, yet I can open Noggit and get to work on it.



Sincerely,
Frustrated Bartons :x

10
Random / Music I build to with Noggit
« on: November 03, 2011, 02:15:46 am »
I think I have replayed this video / song compilation a hundred times now. This is what I've been building to with noggit.

I feel as though the music I listen to directly impacts what I am working on.


[youtube:3k4lm938]http://www.youtube.com/watch?v=-gP_Q2myNWo[/youtube:3k4lm938]



What do you listen to when you noggit?

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