This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Bartons

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1
Quote from: "longkallsong"
Those 3 last photos looks great tho you should add more mining doodads around the mine :D
I'll add some more... It does look a little plain.

Quote from: "Steff"
Could be direct from Blizzard taken in Elvyyn Forrest :)
This is what I like to hear :)

2
Adding progress






3
Need input on a new section of my zone :


4
One tree to rule them all.

5
"Retro-Porting" / Re: Wow Cata alpha adts.
« on: November 24, 2012, 08:00:53 am »
If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?

6
Noggit / Re: [Bug] Feralas instantly crashing noggit.
« on: November 21, 2012, 05:30:22 pm »
This will turn Dire Maul into something... smaller. Tested and working ;P

7
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 21, 2012, 10:59:08 am »
It would only grant permissions for a split second for the house spawn. It would then revoke them.

8
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 21, 2012, 03:32:54 am »
What about this ...

When they use the item, it grants them permissions and the ability to spawn game objects for a short period of time. Then, when they use the item, have the item execute a server side script :".go spawn [ID] 1" to spawn the game object in the world.

Just a suggestion.

9
Noggit / Re: Cannot Import WMO's Into Noggit
« on: November 21, 2012, 03:27:39 am »
enUS here

10
Noggit / Re: Cannot Import WMO's Into Noggit
« on: November 20, 2012, 09:36:42 pm »
Same error here. I had to resort to importing WMO's from Cryects. But once you import them, you can copy paste like always.

11
Noggit / [Option] Import All from MV
« on: November 20, 2012, 01:41:59 am »
This option needs a confirmation like : Yes  No

I accidentially imported like 100 models i had to delete all by hand >.<

12
Level Design / Re: [Question] ADT Texture color difference
« on: November 20, 2012, 12:46:22 am »
I literally copied the texture from one chunk to the other :(

13
Level Design / [Question] ADT Texture color difference
« on: November 19, 2012, 11:12:43 pm »
Why does the texture become darker after removing it from a chunk and reapplying it? Is there a way I can make it go back to it's previously brighter color?



Noggit 1.2 SDL

14
Thank you very much for this tool.

15
Texturing and 2D Art / Re: New header for Ashbringer.
« on: April 30, 2012, 09:33:23 am »
Looks really nice... although it could be a lot bigger. =]

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