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Messages - deep6ixed

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1
Random / Re: Old School Pen and Paper RPG
« on: April 06, 2015, 03:20:17 pm »
We should get an email game going.

2
Random / Re: Old School Pen and Paper RPG
« on: April 05, 2015, 03:39:48 pm »
I use microlite d20 golden, it's a simple rules set that is creative commons so the rules are free, and they are simple, the entire system manual is 140 pages in one book for everything.

3
Random / Old School Pen and Paper RPG
« on: March 22, 2015, 04:23:15 pm »
Any here remember the old school games on the classic RPGs like DnD or Gurps?  Well, here of late, I'd gotten the itch of the old fashion lure of a bunch of friends around a table rolling dice and having a good time.  But my schedule is too hectic to ever let that happen again.

But still I miss the good old days.  But a few years back I found a solution, and I'm feeling in the mood to run a game again.

Play by Email, or PBeM for short.  Simple, fun and allows people to play at there own pace.  I'm looking to see if I can get any interest in getting a game going.

How does it work?  Simple, we make a Google Group, and then the game is played out using normal rpg rules, with a small set added on for playing it via email. two or three times a week you simply write out your turn (post) and the DM makes it all happen.

Anyone interested?

4
Neo / Re: WoWDev - A WoW Development Suite
« on: January 23, 2015, 11:39:06 pm »
What kind of DBC editing features do you have planned?

5
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 30, 2014, 10:49:23 pm »
This script is run inside of an instance, modifying the database would modify all copies of the instance.  The script I wrote modifies the spawn flag for that specific instance.  and if a server reload happens, the script will rerun as the player enters the instance upon login.

6
Serverside Modding / Re: [Question] Spell.dbc weird description
« on: November 25, 2014, 09:01:24 am »
For character level it's possible, but not for anything else that I know of.  For level, make a dummy spell effect and set the EffectRealPointsPerLevel column for that effect to 1, then when you use $sX for that effect it will show character level in the tool tip

7
For a spell to correctly show in a new tab in the spell book, the player must also know the skill defined in SkillLine.DBC, if not it defaults to the general spell tab.

8
thanks harry, I appreciate it.

First thing I'm gonna attempt is a simple text box addon with a button, click the button, it sends a command to the server and gets a simple message back to display i the text box and go from there.

9
Is there a place where I could go to learn to create basic addons that can interface with the server, or modify the basic interface to add new mostly small features?

What I'm looking to do is for example is add a tab to the player page that would open a window and then get some info from the server and display it neatly.

If someone knows some tools that would help, or even knows of an addon that would be a good place to start looking to see how to do this, I'd be grateful for a hint or two.

I have no issues about wanting to learn this, just don't know where to start.  I'd be happy with a simple start of click a button and then the server sends a message back to you of "Hello World" and go from there.

10
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 12, 2014, 03:21:09 pm »
Been working on using instance scripting to make a working player housing system.  So far it's working good, once finished I plan to release it to everyone.

11
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 10, 2014, 05:03:46 pm »
Yeah, an instance is bound to a map.  Ive made a separate map for player housing, and when you enter it should shift all the creatures / Gameobjects that your character can use to your phase.

12
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 04, 2014, 02:08:01 pm »
I'm using instancing, so all I do is use the OnEnter event.

13
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 04, 2014, 02:08:01 pm »
I'm using instancing, so all I do is use the OnEnter event.

14
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 04, 2014, 08:57:27 am »
What I'm doing is attempting to make a player housing script using instances.  That part works fine, now I spawned everything on the map with a phase of 32, and if the player has unlocked say the banker, when he enters, it shifts the phase from 32 to 1.

15
Serverside Modding / Re: [QUESTION] C++ Question SetPhaseMask
« on: November 03, 2014, 11:25:28 pm »
Your right, it should be 1, guess all the flag work I do in dbcs got me thinking wrong.

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