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Tutorials / Re: [TUTORIAL] Worldbuilding and Noggit basics
« on: March 27, 2017, 04:26:40 pm »This sir made my dayHaha thank you. Welcome to more grown-up days, I guess
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Tutorials / Re: [TUTORIAL] Worldbuilding and Noggit basics« on: March 27, 2017, 04:26:40 pm »This sir made my dayHaha thank you 2
Tutorials / Re: [TUTORIAL] Worldbuilding and Noggit basics« on: March 26, 2017, 04:24:32 pm »
Well sigh, the 13 year old me didnt have much of morale or brain... LOL 3
Showoff - what you are working on / Re: [SHOWOFF-WIP] GreenWoods« on: August 10, 2014, 12:41:45 pm »
Ty for that feedback
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Showoff - what you are working on / [SHOWOFF-WIP] GreenWoods« on: August 08, 2014, 03:06:36 pm »
Hello there modcraft
![]() ![]() ![]() The "Blue Town" Gets its wealth from the nearby lumbermill ![]() The blacksmith and training area ![]() The lumbercamp made with inspiration from Allifeur's some project i think ![]() ![]() Murlocs ofcuorse ![]() Subzone where hunters go to find some of the best meat Overall pics wich im too lazy to describe ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5
Showoff - what you are working on / Re: [WIP] Dalkannes Isles« on: July 07, 2014, 02:07:41 pm »
Soooo.... How did you manage to steal Blizzard files ?
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Showoff - what you are working on / Re: [SHOWOFF] THE big Mountain« on: December 22, 2013, 09:53:15 am »
Make some more mountains connected to that one and you have a kunlai like zone
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Showoff - what you are working on / Re: [showoff]Another Creepy dream....« on: August 23, 2013, 11:45:08 am »
Wow... That could be a great zone
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Showoff - what you are working on / Re: [WIP] [SHOWOFF] Distraught Forest« on: August 07, 2013, 09:59:14 am »
Those 3 last photos looks great tho you should add more mining doodads around the mine
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Level Design / Re: [QUESTION] Using other tiles on a map« on: July 25, 2013, 02:31:16 pm »
Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch
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Level Design / Re: [QUESTION] Using other tiles on a map« on: July 25, 2013, 02:31:16 pm »
Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch
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Level Design / Re: [Question] m2 and wmo disapear« on: July 19, 2013, 11:33:31 am »
It must be UID problems , cant explain it incase im wrong xD
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Builder Team / Re: The Builder Team« on: July 01, 2013, 03:14:56 pm »
Longkallsong(Anton) 16 AlandIslands
Skills Noggit and bitching around and making people mad ![]() 13
Builder Team / Re: Say hello.« on: June 27, 2013, 10:17:53 am »
HAHAH OMG, overclocked gameboy :3
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Lore Team / Re: Vague newer history of Stoja« on: June 26, 2013, 05:05:40 pm »Quote from: "Shruik" But isnt it to gain/get back honor if you start a rebellion to kill a king or species, as Steff said even dwarves make mistakes and a cilvilwar questline is a nice idea 15
Lore Team / Re: Vague newer history of Stoja« on: June 26, 2013, 09:15:34 am »
Okay i read all of that and i love it , the part with the armies of thieves and freed slaves sounds alittle bit like game of thrones tho
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