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Messages - Lillefar

Pages: [1]
1
Modelling and Animation / Re: [SOLVED] Texturing in a new model
« on: May 03, 2013, 08:10:50 pm »
Hey, this is exactly what I would like to be able to do, import a model to blender with animations and textures and then add armor and stuff to it, could you please explain how you did it? :D

I used the M2mod to convert a m2 model to m2i then import to blender but it's untextured and shows a second wierd model in the background, like this:

http://i.imgur.com/YE3YIS8.png

Any idea how to proceed? Help will be very much appreciated :)

2
Modelling and Animation / [QUESTION] Model editing help
« on: May 03, 2013, 07:48:43 pm »
Hi I'm trying to edit an existing wow model, I want to add some armor/spikes/horns/whatever to the model and keep its textures and animations, for this I have used the M2Mod3 to convert an m2 to m2i and import into Blender, but now I am stuck and don't really know what to do.

I work with blender alot but I am not familiar with the older 2.49 version which is needed for the m2mod to work.

So this is what I got when I imported the m2:



2 untextured models, 1 with the initial pose, and 1 with what seems to be the start of its death animation??

So what do I do here? Do I simply ignore the second model, edit it as I wish, then export and it will work? Or is something wrong? I think it's something wrong, because in this post: viewtopic.php?f=7&t=4180, it looks like he is using blender too and his model is perfectly textured and there is no second wierd model, unless he has hidden it...

So yeah, please if someone knows what to do next, then please help me :P I really want to get into wow model editing, but there are too few tutorials on how to get started.
Thanks in beforehand.

3
Noggit / Re: [QUESTION] Noggit crash when spawning WMO
« on: May 01, 2013, 12:05:45 am »
Ah okay, didn't have to though, but thanks anyways :)

4
Noggit / Re: [QUESTION] Noggit crash when spawning WMO
« on: April 30, 2013, 03:25:59 pm »
I turned off run as admin but still same error, and what file permissions do you mean? I changed the authority to full for all users, system and administrator for the whole NoggitSDL 1.2 folder, still same error :(

Edit: Got it to work! I tried not running it in compability mode for windows XP service pack 3 and apparently that did it :)

5
Noggit / [SOLVED] [QUESTION] Noggit crash when spawning WMO
« on: April 30, 2013, 01:31:48 pm »
So I guess this is just another noggit crash when spawning wmos thread, but I've searched and searched and I can't find any solution that works for me. And what happens when I try to spawn a wmo noggit just closes, so I'll just post my log and hope that someone knows how to fix it.

Code: [Select]
3 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
1133 - (Video.cpp:204): [Debug] GL: Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
1133 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
1133 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
1133 - (Noggit.cpp:87): Using config file.
1134 - (Noggit.cpp:257): Game path: C:Program FilesWorld of Warcraft
1134 - (Noggit.cpp:261): Project path: C:TrinityToolsNoggitSDL1.2Projects
1134 - (Noggit.cpp:302): Locale: enUS
1169 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/common.MPQ
1196 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/common-2.MPQ
1204 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/expansion.MPQ
1213 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/lichking.MPQ
1233 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/patch.MPQ
1239 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/patch-2.MPQ
1241 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/patch-3.MPQ
1242 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/patch-a.MPQ
1248 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/locale-enUS.MPQ
1248 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/expansion-locale-enUS.MPQ
1249 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/lichking-locale-enUS.MPQ
1253 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/patch-enUS.MPQ
1255 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/patch-enUS-2.MPQ
1257 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/patch-enUS-3.MPQ
1258 - (MPQ.cpp:47): [Debug] Opened archive C:Program FilesWorld of WarcraftData/enUS/patch-enUS-a.MPQ
2933 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2939 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
2940 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
2941 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
2942 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2942 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2943 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2972 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2984 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2985 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2999 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
3001 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
3022 - (Noggit.cpp:407): [Debug] Creating Menu
3047 - (World.cpp:152): World 451: development has no WDT file!
3062 - (World.cpp:152): World 582: Transport176244 has no WDT file!
3063 - (World.cpp:152): World 584: Transport176231 has no WDT file!
3063 - (World.cpp:152): World 586: Transport181645 has no WDT file!
3063 - (World.cpp:152): World 587: Transport177233 has no WDT file!
3063 - (World.cpp:152): World 588: Transport176310 has no WDT file!
3063 - (World.cpp:152): World 589: Transport175080 has no WDT file!
3063 - (World.cpp:152): World 590: Transport176495 has no WDT file!
3063 - (World.cpp:152): World 591: Transport164871 has no WDT file!
3063 - (World.cpp:152): World 592: Transport186238 has no WDT file!
3064 - (World.cpp:152): World 593: Transport20808 has no WDT file!
3064 - (World.cpp:152): World 594: Transport187038 has no WDT file!
3064 - (World.cpp:152): World 596: Transport187263 has no WDT file!
3070 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
3071 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
3071 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
3071 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
3072 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
3072 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
3073 - (World.cpp:152): World 622: Transport192241 has no WDT file!
3073 - (World.cpp:152): World 623: Transport192242 has no WDT file!
3074 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
3074 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
3074 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
3076 - (World.cpp:152): World 672: Transport197347 has no WDT file!
3076 - (World.cpp:152): World 673: Transport197348 has no WDT file!
3077 - (World.cpp:152): World 712: Transport197349 has no WDT file!
3077 - (World.cpp:152): World 713: Transport197350 has no WDT file!
3077 - (World.cpp:152): World 718: Transport201834 has no WDT file!
3125 - (Noggit.cpp:411): [Debug] Entering Main Loop

5887 - (World.cpp:240): [Debug] Loading world "TestInstance".
6014 - (World.cpp:377): [Error] file "WorldMapsTestInstanceTestInstance.wdl" does not exist.
6849 - (World.cpp:649): [Error] Error in reading low res terrain. MAOF not found.
6905 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_dwarfui_dwarf.m2".
6959 - (MapTile.cpp:51): Opening tile 23, 21 ("WorldMapsTestInstanceTestInstance_23_21.adt") from disk.
7031 - (MapTile.cpp:415): [Debug] Done loading tile 23,21.
7033 - (MapTile.cpp:51): Opening tile 24, 21 ("WorldMapsTestInstanceTestInstance_24_21.adt") from disk.
7165 - (MapTile.cpp:415): [Debug] Done loading tile 24,21.
7167 - (MapTile.cpp:51): Opening tile 23, 22 ("WorldMapsTestInstanceTestInstance_23_22.adt") from disk.
7189 - (MapTile.cpp:415): [Debug] Done loading tile 23,22.
7191 - (MapTile.cpp:51): Opening tile 24, 22 ("WorldMapsTestInstanceTestInstance_24_22.adt") from disk.
7228 - (MapTile.cpp:415): [Debug] Done loading tile 24,22.

65252 - (MapView.cpp:419): [Debug] 100-Import.txt
65314 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

65318 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x300-0x1
65498 - (StackWalker.cpp:1133): [Error] 00C0721C (noggit): (filename not available): (function-name not available)
65502 - (StackWalker.cpp:1133): [Error] 00BD8CA7 (noggit): (filename not available): (function-name not available)
65503 - (StackWalker.cpp:1133): [Error] f:ddvctoolscrt_bldself_x86crtsrcwinxfltr.c (366): _XcptFilter
65503 - (StackWalker.cpp:1133): [Error] 00C38B6B (noggit): (filename not available): (function-name not available)
65503 - (StackWalker.cpp:1133): [Error] 75C133AA (kernel32): (filename not available): BaseThreadInitThunk
65503 - (StackWalker.cpp:1133): [Error] 772F9EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
65503 - (StackWalker.cpp:1133): [Error] 772F9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

I also noticed two other errors apart from the import error, and I'm just curious about what it is and if it's something to worry about:
Code: [Select]
6014 - (World.cpp:377): [Error] file "WorldMapsTestInstanceTestInstance.wdl" does not exist.
6849 - (World.cpp:649): [Error] Error in reading low res terrain. MAOF not found.

Thanks

6
Noggit / Re: [QUESTION] Accidentally moved an entire ADT, how to fix?
« on: April 25, 2013, 02:16:40 pm »
Hmm ok :( Well can you try and add a undo/redo function for 1.3 atleast, if it's possible? :P

7
Noggit / [QUESTION] Accidentally moved an entire ADT, how to fix??
« on: April 24, 2013, 11:57:32 pm »
Hi I accidentally clicked the "move to position" button in the Assist menu, and the whole ADT was just moved down!! Please tell me there is someway to automatically move it to a specific z coord somehow because I've tried to move it back with the "move to position" button but it's totally impossible to get it exactly :(

I didn't save the map so if I close it I will have to redo it all again, which took me half day :(

 i. imgur. com/ ROvpFke.jpg

remove the spaces between the dots and the slash, can't post links yet

Edit: OMFG, now I accidentally cleared the textures of the same ADT.... WHYY is there no redo function in noggit??? :@@@

8
Noggit / Re: [QUESTION] Highlighted chunks when raising/lowering grou
« on: April 24, 2013, 03:35:48 pm »
Yeah I have a custom patch with the maps files and dbc file in, and a worldmapsmymap folder in my wow dir with the wdt and adts in.. The maps loads fine in wow and I can port to it and it even has the texture that I added to the adt, but it's just a flat big surface :o

Edit: I didn't repack the maps files after I edited them though, I'll try that

Edit 2: It seems to be a problem with from where noggit loads the maps, I tried moving the world folder from my wow dir, and noggit still loads the map just the way I left it, so apparently it doesn't load from that folder and I don't even need it at all it seems. Then I checked the MPQ, moved it from the wow dir, but then the map doesn't even show up in the continent menu in noggit, so I need the MPQ to load the map into noggit. And then I found the project folder in the noggit dir, and in it there was a worldmapsmymap folder from which my noggit loads the wdt and adts apparently, so gonna try and pack those files into my MPQ instead.

Edit 3: Yep, apparently when I save the map in noggit, it saves the adts to the project folder, so I just had to pack those into the MPQ and it loads in wow fine too :) But now there's something else lol, back to the highlight thing, the tiles are actually lighter within wow itself :S So when they were highlighted in noggit they actually changed color... I tried to change the opacity of the texture in noggit but it doesn't work, any ideas?

9
Noggit / Re: [QUESTION] Highlighted chunks when raising/lowering grou
« on: April 23, 2013, 11:02:06 pm »
Hmm okay, now I have another problem though, nothing shows up when I teleport to the map ingame :@ Just flat ground with the texture I selected, but no mountains/doodads or whatever :( Any idea what's wrong?

10
Noggit / Re: [QUESTION] Highlighted chunks when raising/lowering grou
« on: April 23, 2013, 10:11:44 pm »
I've made my own wdt and adts with taliis. Hmm ok so it's nothing to worry about then? Is there any way to turn the graphic off, have tried saving the map and reopening it but everything's still highlighted..

11
Hi just started using Noggit SDL 1.2, it works fine but there's an annoying thing that all the chunks that are affected when raising/lowering ground get highlighted. I would really like to turn it off, and I have searched everywhere and checked the keybindings and settings in noggit but there seems to be no way to do it.

I don't even know if they are supposed to be highlighted or if it's just something wrong with my noggit, so I provided a screenshot:

i. imgur. com/ SJui7I3.jpg

remove the spaces between the dots and the slash, it's my first post so can't post links apparently.

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