This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SOLVED] Texturing in a new model  (Read 1832 times)

Shutok2

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 90
    • View Profile
[SOLVED] Texturing in a new model
« on: March 17, 2013, 06:38:27 pm »
Hi! Today I did some tests with custom models and i finally could do my "own" models by joining some armors and bodies. The problem comes when i want to "Texture it"

There is the result:

http://gyazo.com/f646bbeeb3e1f18307425096161cc16d

Annnnd here my problem

http://gyazo.com/f3b6c93fc0b26a6819a7a5da4aff4b18

Okey, it's normal, coz i didn't did any UV/ Mapping properly to the new mesh, but i don't know how to do that.

Someone can help me?

Thanks!
« Last Edit: March 19, 2013, 09:38:55 pm by Admin »

Soldan

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 159
    • View Profile
Re: [HELP] Texturing in a new model
« Reply #1 on: March 18, 2013, 07:13:21 am »
The model you are using, along with the armor... are already UV-Mapped. As I briefly said to you, you need to assign the correct texture id to the textureunits in the skin... you can do with with WMV and Pymodeleditor/m2modder + 010 editor.

You also painted the wrong bone when it comes to the neck armor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shutok2

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 90
    • View Profile
Re: [HELP] Texturing in a new model
« Reply #2 on: March 19, 2013, 09:38:18 pm »
I Will mark as solved, coz you help me a lot, i finally could add the texture.

But.... PyModel destroys my models.... but this is other issue that i will resolve myself.

Thanks!!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lillefar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 11
    • View Profile
Re: [SOLVED] Texturing in a new model
« Reply #3 on: May 03, 2013, 08:10:50 pm »
Hey, this is exactly what I would like to be able to do, import a model to blender with animations and textures and then add armor and stuff to it, could you please explain how you did it? :D

I used the M2mod to convert a m2 model to m2i then import to blender but it's untextured and shows a second wierd model in the background, like this:

http://i.imgur.com/YE3YIS8.png

Any idea how to proceed? Help will be very much appreciated :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »