This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Own Helmet problem  (Read 4515 times)

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Own Helmet problem
« on: September 06, 2011, 06:38:11 pm »
Hello guys i make follow things :

1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.


so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder.  a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Arid

  • Contributors
  • Loreweaver
  • *****
  • Posts: 100
    • View Profile
Re: Own Helmet problem
« Reply #1 on: September 06, 2011, 07:07:51 pm »
Per race the helmet would be for let's say. Worgen in CAta is WoM. As in Worgen Male. So put Test_HUM.m2 as the name for a human male. And it'll work for humans.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #2 on: September 06, 2011, 07:08:26 pm »
Quote from: "frezer748"
Hello guys i make follow things :

1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.


so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder.  a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P


You do not pointed a prefix
For each race to two forms of the helmet (male  female)
For example:
_HuM - Human Male
_HuF - Human Female.
-------
To make a complete Custom Helmet (100% blizzlike) you need to make 16 models of the helmet (8  races + Gender)

If you have a Worgen and goblins, then you need to make 20 models of the helmet (various forms of head)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #3 on: September 06, 2011, 07:17:17 pm »
so i must namend the things not test.m2, i must make test_hum.m2 for example, and than for all races and gender?and  can i make right click>rename??  or must i convert again?


BTW:

in the 3dstom2 converter what they mean with "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #4 on: September 06, 2011, 07:28:48 pm »
Quote from: "frezer748"
make test_hum.m2 for example.
Yes
Quote from: "frezer748"
and than for all races and gender?and  can i make right click>rename??.

Each race has its own form of the head. for example helmet for blood elf, will be a different shape than for tauren.

Quote from: "frezer748"
"please enter textflag", "texture type", "texname"? what are the effect of it.
Enter Everywhere "0".
Then open your model in Pymodeleditor,
In the "Edit textures" put Texture flag "Item  Capes", and erase the path to the texture. (in your path will be "0"). - Because the texture will be used from DBC.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #5 on: September 06, 2011, 09:01:30 pm »
do you have a list from the other races? for Orc etc.

don't know what orc and taure has, the names are cuted^^

Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
« Last Edit: September 06, 2011, 09:09:25 pm by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Own Helmet problem
« Reply #6 on: September 06, 2011, 09:08:54 pm »
The short names for each race are defined in the ChrRaces.dbc.
http://wowdev.wiki/index.php?title=ChrRaces.dbc
ClientPrefix that field is.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #7 on: September 06, 2011, 09:14:40 pm »
Quote from: "frezer748"
do you have a list from the other races? for Orc etc.

don't know what orc and taure has, the names are cuted^^

Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
maybe corruptedbugged m2 model
-----
Others prefixes look at in wowmodelviewer> item  objectcomponents  head ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #8 on: September 06, 2011, 09:16:50 pm »
Quote from: "Vel"
Quote from: "frezer748"
do you have a list from the other races? for Orc etc.

don't know what orc and taure has, the names are cuted^^

Edit : i have change the name from the m2 file to test_hum.m2 with right click anr rename, but i don't see it again ingame with male human, must i make it with Pymodeleditor programm ?
maybe corruptedbugged m2 model
-----
Others prefixes look at in wowmodelviewer> item  objectcomponents  head ...


must i do the step with Pymodeleditor? i ask because i don't do that^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #9 on: September 06, 2011, 09:21:02 pm »
Edit textures> Change texture type to "Item  Capes". + Check if there are any errors in the python console.
----
Or are we Russian too smart, or you do not understand anything  :|


full: http://imagr.eu/up/4e66738aadcb18_Example.png
------
Long ago when I was doing Custom armor set (with 16 models of helmets), the reference on the topic: viewtopic.php?f=7&t=622
--------
Download it, probably be what ever you can help.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #10 on: September 06, 2011, 09:37:30 pm »
have some problems to install pymodeleditor, install al 3 setup's, and download the programm but startme.py wouldn't work ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #11 on: September 06, 2011, 09:58:19 pm »
you need python 2.6 only
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #12 on: September 06, 2011, 10:03:14 pm »
i install all 3 setup's from  viewtopic.php?f=53&t=164

but when i start "startme.py" comes follow error : (picture is in german)
http://www.imagebanana.com/view/7mt6m9z7/problem.png

i have windows 7 64 bit, maybe i download the wrong setup's .. but it can't be the problem, can me send anyone maybe the direct downlaod link to the right setup's? when it's the problem
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Own Helmet problem
« Reply #13 on: September 06, 2011, 10:08:47 pm »
Quote from: "frezer748"
(picture is in german)


I don't know German, but it seems to me that problem in O.S
-----
http://www.pc-library.com/errors/error-code/8-0x8/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: Own Helmet problem
« Reply #14 on: September 06, 2011, 10:19:20 pm »
Quote from: "Vel"
Quote from: "frezer748"
(picture is in german)


I don't know German, but it seems to me that problem in O.S
-----
http://www.pc-library.com/errors/error-code/8-0x8/


but the memory can't be the problem hmm

http://www.python.org/download/releases/2.6.6/

Windows X86-64 MSI Installer (2.6.6) [1] (sig) should be the right one :S
« Last Edit: January 01, 1970, 01:00:00 am by Admin »