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Author Topic: Own Helmet problem  (Read 4515 times)

frezer748

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Re: Own Helmet problem
« Reply #15 on: September 06, 2011, 11:12:57 pm »
Quote
Others prefixes look at in wowmodelviewer> item  objectcomponents  head ...

i tried it with modelviewer, but the thing is that he don't show me a helm O.O so is the problem the Item Design i think. or what can the problem.


BTW: the path from the Helmet.m2 should be correct : http://www.imagebanana.com/view/r6hzdt2c/helmet.png

PS: the pyth.. program always works not yet
PSS: in the converter what they mean with "Skin File Name" and "Optional Scale"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Own Helmet problem
« Reply #16 on: September 08, 2011, 03:09:02 pm »
#pop

Asi already said: The full list of prefixes is in the dbc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: Own Helmet problem
« Reply #17 on: September 08, 2011, 03:13:24 pm »
incorrect file attributes (CE--)
must be C--

_HuM prefix show helmet only in Human male, on other racegender helm does not shows

--

As I write this, chances are that the same corrupted helmet model

--

Quote from: "frezer748"
Quote
"Optional Scale"

Default MDLvis Scale 0.02 (reduced in 50 times)
Example:

Code: [Select]
MDXconv.exe  Helmet.mdl  0.02

Enter animationd ID
0

Next index
-1

sum anim id

0


if not point scale at conversion, then the model will be very big. (so big that often does not fit into the zone of visibility)
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frezer748

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Re: Own Helmet problem
« Reply #18 on: September 08, 2011, 07:32:53 pm »
What can the problem that he don't show me the helmet in modelviewer? i found the item in the list but they don't show me a helmet. i convert the 3ds file into a m2 file and put it into a patch, and than i tried to watch the helmet in modeviewer, but how i said he don't show me the item, it's only in the list.


PS: so the normal scale for a helmet for an example is 0? or 0,2 and what is with "Skin File Name"
PSS: Schlumpf did you know what the problem is with phymodeleditor? here is one picture from the error http://www.imagebanana.com/view/7mt6m9z7/problem.png
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Vel

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Re: Own Helmet problem
« Reply #19 on: September 08, 2011, 07:44:15 pm »
Quote from: "frezer748"
What can the problem that he don't show me the helmet in modelviewer?
or very big model (50.0 scale)
or broken model

If the model is not listed, perhaps it could not be loaded. (Due to the fact that in highly corrupt)
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schlumpf

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Re: Own Helmet problem
« Reply #20 on: September 08, 2011, 07:59:10 pm »
Model viewer lists everything it can find with m2 in the name being in the list files.
You either don't have the mpq in your list of opened MPQs, dont have a list file with the model in it (should be created automatically) or it is at a path the model viewer ignores, such as /a.m2 (it at least did at some point)
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frezer748

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Re: Own Helmet problem
« Reply #21 on: September 09, 2011, 12:14:17 am »
ok than i try to make the helmet bigger, schlumpf or anybody know why phythmodeleditor don't work by me? error :  http://www.imagebanana.com/view/7mt6m9z7/problem.png (normaly i have install all the 3 setup's)
 

and whats the meaning of "Skin File Name" in the 3ds to m2 converter?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »