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[RELEASE] [Classic] Dark Nights Mod for 1.12.1
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Topic: [RELEASE] [Classic] Dark Nights Mod for 1.12.1 (Read 16915 times)
brotalnia
Registred Member
GM Isle Explorer
Posts: 16
[RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
on:
December 07, 2016, 05:33:23 am »
I downported the
Dark Nights mod
from Wotlk/Cata to Vanilla and wanted to share it with you. I also made several different varieties, so you can pick the one that looks the best to you. The default version just wasn't dark enough for me
Since the changes were only to one file, LightIntBand.dbc, i compared it to the original and transferred the changes over to the vanilla dbc.
Without the mod:
[attachment=5:3jbr2d83]normal night.png[/attachment:3jbr2d83]
Dark nights:
[attachment=4:3jbr2d83]dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... mVObFVVR2c
Darker nights:
[attachment=3:3jbr2d83]darker night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... S1ZTjQ5RVk
Very dark nights:
[attachment=2:3jbr2d83]very dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... lJPM0gtTzA
And finally for the masochists out there that want to run into trees - Pitch black nights:
[attachment=1:3jbr2d83]pitch black night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... kJkNnNRWVE
There are many dangers lurking in the dark. The question is are you brave enough to step forth and face them?
[attachment=0:3jbr2d83]darkmod3.png[/attachment:3jbr2d83]
> Click
HERE
to see more screenshots. <
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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balsh
Registred Member
Polygonshifter
Posts: 55
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #1 on:
December 13, 2016, 09:36:27 am »
This seems pretty cool thank you.
I think someone already made this for vanilla on the kronos or nost forum but yours has more options which is always nice.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Uthil
Registred Member
Model Change Addict
Posts: 283
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #2 on:
December 13, 2016, 12:52:25 pm »
Quote from: "brotalnia"
And finally for the masochists out there that want to run into trees - Pitch black nights:
I laughed really hard there mate, but tis true there are many masochists . . . Anyway to be honest PitchBlack and very dark tends to be more realistic. I guess Duskwood would be more creepier than it is now.
Thanks for the mod
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Namok
Registred Member
Loreweaver
Posts: 85
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #3 on:
December 13, 2016, 09:09:04 pm »
This is amazing ! Thank you
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Food, food, food.
darkneo32
Registred Member
MWCS Enthusiast
Posts: 2
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #4 on:
December 21, 2016, 02:55:40 am »
can u make first mod brighter ~30-40% please)
and this mid will be good at WOTLK
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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beauenheim
Registred Member
BLP Convertor
Posts: 13
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #5 on:
January 16, 2017, 01:31:05 am »
Walking around Silverpine right now. I chose the lightest variant of your mod, and man it is dark. But it feels great. The game has a much better and more mystical feel.
I switched over to my Night Elf and checked out Darnassus, never seen it in the dark and man its a beautiful sight.
I'm using your mod with Uthil's and Balsh's with no issues at all, keep up the good work!
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Because he\'s a big stupid jellyfish!
Justinlc91
Registred Member
BLP Convertor
Posts: 10
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #6 on:
February 18, 2017, 05:13:05 am »
Very cool mod but it may not be working. I tried all version on a modded 1.12.1 client so perhaps one of my other mods is interfering with it but I doubt that is the case (
viewtopic.php?f=93&t=10847
and
viewtopic.php?f=93&t=10799
are the mods I'm using). In each instance there was no visual change what so ever to my game.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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brotalnia
Registred Member
GM Isle Explorer
Posts: 16
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #7 on:
February 22, 2017, 10:09:28 pm »
Last time i tried it worked fine with the improved model patches. Issue is on your end. Are you sure it was night time on the server when you tested it? It does not change the brightness of the days, only the nights.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Justinlc91
Registred Member
BLP Convertor
Posts: 10
Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
«
Reply #8 on:
February 23, 2017, 09:21:18 am »
Ah, I almost forgot I had posted this; I later realized that changes in weather cause this mod to stop working which was the case when I posted previously. I'm using it now, it works fine
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
"Retro-Porting"
[RELEASE] [Classic] Dark Nights Mod for 1.12.1