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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: brotalnia on December 07, 2016, 05:33:23 am

Title: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: brotalnia on December 07, 2016, 05:33:23 am
(http://i.imgur.com/uvjFxln.png)

I downported the Dark Nights mod (http://modcraft.io/viewtopic.php?f=59&t=7488) from Wotlk/Cata to Vanilla and wanted to share it with you. I also made several different varieties, so you can pick the one that looks the best to you. The default version just wasn't dark enough for me :D Since the changes were only to one file, LightIntBand.dbc, i compared it to the original and transferred the changes over to the vanilla dbc.

Without the mod:
[attachment=5:3jbr2d83]normal night.png[/attachment:3jbr2d83]

Dark nights:
[attachment=4:3jbr2d83]dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... mVObFVVR2c (https://drive.google.com/open?id=0B9_8F7B3z_ZwSzE0amVObFVVR2c" onclick="window.open(this.href);return false;)

Darker nights:
[attachment=3:3jbr2d83]darker night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... S1ZTjQ5RVk (https://drive.google.com/open?id=0B9_8F7B3z_ZwYVFraS1ZTjQ5RVk" onclick="window.open(this.href);return false;)

Very dark nights:
[attachment=2:3jbr2d83]very dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... lJPM0gtTzA (https://drive.google.com/open?id=0B9_8F7B3z_ZwNnhHZlJPM0gtTzA" onclick="window.open(this.href);return false;)

And finally for the masochists out there that want to run into trees - Pitch black nights:
[attachment=1:3jbr2d83]pitch black night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... kJkNnNRWVE (https://drive.google.com/open?id=0B9_8F7B3z_ZwOVI2ekJkNnNRWVE" onclick="window.open(this.href);return false;)

There are many dangers lurking in the dark. The question is are you brave enough to step forth and face them?
[attachment=0:3jbr2d83]darkmod3.png[/attachment:3jbr2d83]
> Click HERE (http://imgur.com/a/Dyx1Q) to see more screenshots. <
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: balsh on December 13, 2016, 09:36:27 am
This seems pretty cool thank you.

I think someone already made this for vanilla on the kronos or nost forum but yours has more options which is always nice.
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: Uthil on December 13, 2016, 12:52:25 pm
Quote from: "brotalnia"
And finally for the masochists out there that want to run into trees - Pitch black nights:

I laughed really hard there mate, but tis true there are many masochists . . .  Anyway to be honest PitchBlack and very dark tends to be more realistic. I guess Duskwood would be more creepier than it is now. :P

Thanks for the mod :)
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: Namok on December 13, 2016, 09:09:04 pm
This is amazing ! Thank you :)
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: darkneo32 on December 21, 2016, 02:55:40 am
can u make first mod brighter ~30-40% please)
and this mid will be good at WOTLK  ;)
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: beauenheim on January 16, 2017, 01:31:05 am
Walking around Silverpine right now. I chose the lightest variant of your mod, and man it is dark. But it feels great. The game has a much better and more mystical feel.

I switched over to my Night Elf and checked out Darnassus, never seen it in the dark and man its a beautiful sight.

I'm using your mod with Uthil's and Balsh's with no issues at all, keep up the good work!
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: Justinlc91 on February 18, 2017, 05:13:05 am
Very cool mod but it may not be working. I tried all version on a modded 1.12.1 client so perhaps one of my other mods is interfering with it but I doubt that is the case (viewtopic.php?f=93&t=10847 (http://modcraft.io/viewtopic.php?f=93&t=10847" onclick="window.open(this.href);return false;) and viewtopic.php?f=93&t=10799 (http://modcraft.io/viewtopic.php?f=93&t=10799" onclick="window.open(this.href);return false;) are the mods I'm using). In each instance there was no visual change what so ever to my game.
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: brotalnia on February 22, 2017, 10:09:28 pm
Last time i tried it worked fine with the improved model patches. Issue is on your end. Are you sure it was night time on the server when you tested it? It does not change the brightness of the days, only the nights.
Title: Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
Post by: Justinlc91 on February 23, 2017, 09:21:18 am
Ah, I almost forgot I had posted this; I later realized that changes in weather cause this mod to stop working which was the case when I posted previously. I'm using it now, it works fine  :D