So I've had this issue any time i use noggit. The world always has rips in it, like in the picture...They range from small to "chunky" ones, is there a way to prevent this, or will I have to manually go back through and fix it every time there's one?
I DO see these within noggit, and within game. I used Noggit 1.4 for this build, but even with the older v1.3 I had these issues. Figured its time to figure it out..
Emu: TrinityCore Eluna 3.3.5a based