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Messages - Vatoto

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31
viewtopic.php?f=93&t=937&hilit=CataToLKM2

In this thread you will find everything you need

32
"Retro-Porting" / [Question] MoP monk animation to 3.3.5a
« on: November 09, 2014, 09:00:10 pm »
Hey.
I have problems with the monk animations.
How can I insert the monk animations in WOTLK ?
What I have done so far:
MoP Characters converted to 3.3.5a ,also copied the animation.
Then I made an entry in the AnimationDataDBC, as well as in the EmoteDBC, but when I type in the game " .da [ EmoteID from EmoteDBC ]", nothing happens.
In the Modelviewer I can see the animations (meditation, spinnigkick).
Thx for your help,
Vatoto

33
awesome! and, the spells remind me of the crusader from diablo 3  :D
And what basic armor did you use?

34
"Retro-Porting" / Re: [QUESTION] Draenor Map to 5.4.x
« on: October 27, 2014, 07:31:49 pm »
Quote from: "Bravelad"
Thank you, although it is not an issue with ADT files, at least not with my client. Could this be a server issue? The only thing I updated for the server was map.DBC.

I'm not sure , but I think you have to edit the AreaTable.dbc

viewtopic.php?f=78&t=3611

Look at "AreTable.dbc" :)

35
Miscellaneous / Re: [ERROR] Character Creation Screen = Wow Error
« on: October 26, 2014, 10:30:08 pm »
Maybe viewtopic.php?f=59&t=8318 helps, but i'm not sure

36
Quote from: "phantomx"

/R is for armor /H is for character textures.

Okay, than I'm sry for the trash i have written  :|

37
When I converted the BLP for the armor ( chest , boots , etc ) , it did not work with " / H " . I had to make with the BLPConverter8 and with the option "/r" . Just as an additional information if it does not work for some with " / H "
 :)

38
I converted the new two garrison armors

Alliance

Horde

39
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: October 21, 2014, 01:21:50 pm »
Quote from: "Malice"
I have such a bug.

Windows 8.1 x64

Need help)

The WMO editor relates the path for WoW from the registry , look at whether you specify a path . For me, it seems namely as if your editor have no path to WoW.
Here is a picture from my registry

40
Serverside Modding / Re: WoD DBC's
« on: October 20, 2014, 07:47:19 pm »
Quote from: "dahaga"
man Wtf are you turking about ? :D

in most of cases DBCs are only Numbers and strings
Itemdisplayinfo seems normal and CreatureModelData have subpaths somewhere

Here ist my itemdisplayinfo from 3.3.5a
You can see, the blp name in cloumn 4 is a string, in wod is it a number

Quote from: "xeriae"
I just extracted Itemdisplayinfo.dbc from Cascexplorer. It's normal for me.

Can you upload the dbc for me?

41
Serverside Modding / Re: WoD DBC's
« on: October 20, 2014, 06:14:36 pm »
Quote from: "Ascathos"
Which DBC are you talking about ?

I'm talking about the:
ItemDisplayInfoDBC
Here is the BLP Name a number =/
and
CreatureModelDataDBC

42
Serverside Modding / WoD DBC's
« on: October 19, 2014, 09:46:43 pm »
Hey,
in the WoD DBC's there are no more paths, but only this HEX numbers. ( or just numbers, as in the ItemDisplayInfo.dbc ). My question is, there is no way to read these paths, or it is impossible at the moment?
Thanks for the help ,
Vatoto

43
"Retro-Porting" / Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« on: September 27, 2014, 05:46:34 pm »
It is the same way like MOP/Cata M2's

viewtopic.php?f=20&t=8419
this is videotutorial

Edit: Some M2's you need to set the "nParticleEmitters" to 0, otherwise it doesn't work

44
Level Design / Re: [Question] Watertransition
« on: August 28, 2014, 11:32:50 pm »
Can anyone explain how to add water just anybody please? Or if I need to use certain settings to allow the water to automatically adjust the depth.

One more question, if I add water, which is in a harbor area, I have to take the type "water", or "ocean"?

45
Level Design / Re: [Question] Watertransition
« on: August 26, 2014, 09:24:41 pm »
I'm doing something wrong, my result if i use "auto opacity" in Noggit 3.166 and Noggit 1.3
https://nufla.de/VX1Vy.png

I wonder how to do exactly this water
http://i.imgur.com/nZsAYXg.jpg
(This picture is from here)

I think I used the watertool in Noggit wrong =S

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