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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
"Retro-Porting" / Re: [QUESTION] Possibile to use MoP / Cata WMO / M2 for WOTL« on: March 31, 2015, 10:43:18 am »32
"Retro-Porting" / [Question] MoP monk animation to 3.3.5a« on: November 09, 2014, 09:00:10 pm »
Hey.
I have problems with the monk animations. How can I insert the monk animations in WOTLK ? What I have done so far: MoP Characters converted to 3.3.5a ,also copied the animation. Then I made an entry in the AnimationDataDBC, as well as in the EmoteDBC, but when I type in the game " .da [ EmoteID from EmoteDBC ]", nothing happens. In the Modelviewer I can see the animations (meditation, spinnigkick). Thx for your help, Vatoto 33
Showoff - what you are working on / Re: [SHOWOFF][Custom Armor] Armor Of the Gold Lion« on: November 09, 2014, 09:08:50 am »
awesome! and, the spells remind me of the crusader from diablo 3
And what basic armor did you use? 34
"Retro-Porting" / Re: [QUESTION] Draenor Map to 5.4.x« on: October 27, 2014, 07:31:49 pm »Quote from: "Bravelad" Thank you, although it is not an issue with ADT files, at least not with my client. Could this be a server issue? The only thing I updated for the server was map.DBC. I'm not sure , but I think you have to edit the AreaTable.dbc viewtopic.php?f=78&t=3611 Look at "AreTable.dbc" 35
Miscellaneous / Re: [ERROR] Character Creation Screen = Wow Error« on: October 26, 2014, 10:30:08 pm »
Maybe viewtopic.php?f=59&t=8318 helps, but i'm not sure
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"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 25, 2014, 09:38:20 am »Quote from: "phantomx"
Okay, than I'm sry for the trash i have written :| 37
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 25, 2014, 09:22:23 am »
When I converted the BLP for the armor ( chest , boots , etc ) , it did not work with " / H " . I had to make with the BLPConverter8 and with the option "/r" . Just as an additional information if it does not work for some with " / H "
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: October 24, 2014, 03:07:19 pm »39
Resources and Tools / Re: [TOOL] Wmo Editor - All versions« on: October 21, 2014, 01:21:50 pm »Quote from: "Malice" I have such a bug. The WMO editor relates the path for WoW from the registry , look at whether you specify a path . For me, it seems namely as if your editor have no path to WoW. Here is a picture from my registry 40
Serverside Modding / Re: WoD DBC's« on: October 20, 2014, 07:47:19 pm »Quote from: "dahaga" man Wtf are you turking about ? Here ist my itemdisplayinfo from 3.3.5a You can see, the blp name in cloumn 4 is a string, in wod is it a number Quote from: "xeriae" I just extracted Itemdisplayinfo.dbc from Cascexplorer. It's normal for me. Can you upload the dbc for me? 41
Serverside Modding / Re: WoD DBC's« on: October 20, 2014, 06:14:36 pm »Quote from: "Ascathos" Which DBC are you talking about ? I'm talking about the: ItemDisplayInfoDBC Here is the BLP Name a number =/ and CreatureModelDataDBC 42
Serverside Modding / WoD DBC's« on: October 19, 2014, 09:46:43 pm »
Hey,
in the WoD DBC's there are no more paths, but only this HEX numbers. ( or just numbers, as in the ItemDisplayInfo.dbc ). My question is, there is no way to read these paths, or it is impossible at the moment? Thanks for the help , Vatoto 43
"Retro-Porting" / Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a« on: September 27, 2014, 05:46:34 pm »
It is the same way like MOP/Cata M2's
viewtopic.php?f=20&t=8419 this is videotutorial Edit: Some M2's you need to set the "nParticleEmitters" to 0, otherwise it doesn't work 44
Level Design / Re: [Question] Watertransition« on: August 28, 2014, 11:32:50 pm »
Can anyone explain how to add water just anybody please? Or if I need to use certain settings to allow the water to automatically adjust the depth.
One more question, if I add water, which is in a harbor area, I have to take the type "water", or "ocean"? 45
Level Design / Re: [Question] Watertransition« on: August 26, 2014, 09:24:41 pm »
I'm doing something wrong, my result if i use "auto opacity" in Noggit 3.166 and Noggit 1.3
https://nufla.de/VX1Vy.png I wonder how to do exactly this water http://i.imgur.com/nZsAYXg.jpg (This picture is from here) I think I used the watertool in Noggit wrong =S |