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Author Topic: Adding ground effects?  (Read 4829 times)

Fidena

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Adding ground effects?
« on: July 26, 2012, 10:30:45 am »
I added some nice, green grass to my settlement- the stuff from Arathi. I picked it specifically because of how nice it's ground effects look. When I tried to set it as my ground layer, WoW crashed. I used the rocky dark green grass from Tirisfal as a base, and then used the Arathi grass. It worked, but now I have no doodads and it looks goofy. I tried using the ground effect fix, but it's depreciated. Will FuTA fix this? Or is there some other way to do it?
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Steff

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Re: Adding ground effects?
« Reply #1 on: July 26, 2012, 11:29:15 am »
0. BACKUP ur files!

1. Save with noggit to clear greachins water if exist.
2. Run the GroundEffects Script on the ADT.
3. Use the GroundEffects CMD tool to set the IDs for the different Textures you have on your ADT.
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Fidena

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Re: Adding ground effects?
« Reply #2 on: July 26, 2012, 11:33:15 am »
Quote from: "Steff"
0. BACKUP ur files!

1. Save with noggit to clear greachins water if exist.
2. Run the GroundEffects Script on the ADT.
3. Use the GroundEffects CMD tool to set the IDs for the different Textures you have on your ADT.

What's the GroundEffects script?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Adding ground effects?
« Reply #3 on: July 26, 2012, 01:33:29 pm »
Fix  not script, excuse my fault :=
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Fidena

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Re: Adding ground effects?
« Reply #4 on: July 26, 2012, 01:57:51 pm »
I know nothing about scripting, let alone enough to know what's wrong. :C
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

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Re: Adding ground effects?
« Reply #5 on: July 26, 2012, 02:14:49 pm »
Wtf o.O Ohw did I do all wrong? I added first the effects and fixed it after all. Or work both simply the same way?
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Steff

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Re: Adding ground effects?
« Reply #6 on: July 26, 2012, 02:47:06 pm »
The effects can be added at every point.
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Fidena

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Re: Adding ground effects?
« Reply #7 on: July 26, 2012, 03:38:15 pm »
What's the script?
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Steff

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Re: Adding ground effects?
« Reply #8 on: July 26, 2012, 04:04:07 pm »
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Fidena

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Re: Adding ground effects?
« Reply #9 on: July 26, 2012, 05:37:09 pm »
I don't understand how to use the adder. What am I supposed to imput?
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Steff

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Re: Adding ground effects?
« Reply #10 on: July 26, 2012, 09:43:30 pm »
Drag the adt you want to change just over the exe. He now look inside the adt what textures are added and list them all one after one. Now you can enter

-1 = Dont changethe setting of this texture
0 = Clear the existing ID on the current texture
A Number greater then 0 (1,453 or 90001) = An ID out of the Grundeffects DBC
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Norimar

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Re: Adding ground effects?
« Reply #11 on: July 27, 2012, 03:00:38 am »
Steff, btw... is there any way to delete unused Textures? (U know: If u use an texture and replace them, the basic texture will still be marked in the ADT, also if there is not used anymore)
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Fidena

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Re: Adding ground effects?
« Reply #12 on: July 27, 2012, 07:23:28 am »
Isn't the fixer depreciated? It just makes my WoW crash.
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Norimar

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Re: Adding ground effects?
« Reply #13 on: July 27, 2012, 04:10:36 pm »
Hmm, but without it does nothing.
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schlumpf

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Re: Adding ground effects?
« Reply #14 on: July 27, 2012, 06:28:25 pm »
Quote from: "Fidena"
Isn't the fixer depreciated? It just makes my WoW crash.
Actually, this tool most likely is the most recent one in the scene.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »