This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Texture bug.  (Read 1360 times)

Harky

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 8
    • View Profile
[QUESTION] Texture bug.
« on: December 20, 2016, 10:23:03 pm »
Hi
We're trying to make our custom village "darker" (photo included). LightIntBand.dbc seems to be working fine but light is refracting on the edges of ADT. Other words - it's just "cut" in sharp ends. Is it possible to fix it?

[attachment=0:20ckjxyc]WoWScrnShot_122016_214030.jpg[/attachment:20ckjxyc]

Thank you in advance!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Makpptfox

  • Contributors
  • Loreweaver
  • *****
  • Posts: 103
    • View Profile
Re: [QUESTION] Texture bug.
« Reply #1 on: December 21, 2016, 11:03:13 am »
I have the same issue and tried several times to understand why and how this bug was occuring, but I found nothing really useful.

Everything I know so far is that this "cut" of the light seem to be occuring way more frequently on custom ADT than Blizzard's ones and if you increase the Z axis of the light, the cut seem to - more on Blizzard ADT than custom one - be occuring only on the edge of your line of sight.

Still don't know why and how, I bet it's something related in the shaders, You could take a look at the flare (the hunter's spell) and look how it react, I never tried this guy on dark nights.


btw : you added light on your lampost m2 right ?

Hope it helps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
For support, send your Discord's ID by PM.

Harky

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 8
    • View Profile
Re: [QUESTION] Texture bug.
« Reply #2 on: December 22, 2016, 05:56:13 pm »
Thanks,
Yes, we added some lights to lamposts, cause lampost have no default light.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [QUESTION] Texture bug.
« Reply #3 on: December 22, 2016, 07:52:38 pm »
1. sadly, not just around ADT borders, it happens around chunk borders.
2. there is no solution for this, at least no I am aware of.
3. this is one of the main reasons why those oh-so-awesome "realistic" night patches were actually never implemented on most of projects before.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz