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Serverside Modding / Re: [3.3.5 TC] Add new classes for races and new races
« on: January 26, 2018, 05:33:04 am »
This worked fine for me: http://www.modcraft.io/index.php?topic=10420.0
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Serverside Modding / Re: [3.3.5 TC] Add new classes for races and new races« on: January 26, 2018, 05:33:04 am »
This worked fine for me: http://www.modcraft.io/index.php?topic=10420.0
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Tutorials / Re: [TUTORIAL] [TOOL] Extracting custom maps« on: January 26, 2018, 05:16:47 am »
Sorry for replying on an old post.
I've followed this tutorial trying to set the name for my custom map on char selection, /who, etc.. Still not working, I couldn't use your modified map extractor cause it poops an error on worldserver execution (that's the problem at following such an old post xD): Quote WORLD: MMap data directory is: ./mmaps So I used the first method, and as you can see its not working: There is something weird with the AreaID cause it's not showing when I .tele out of that zone: (Area: 0 (Unknown)) I'm pretty sure I set Areabit (4001) properly: (Map.dbc and MapDifficulty.dbc): Also, I had troubles making the minimapa show the name, I had to paint the Area ID with noggit to make it work. Finally I tried to edit and save AreaTable.dnc with Taliiis as suggested and same result (I use WDBX Editor). Anyone had the same problem with AreaID? am I missing something? Again, sorry for necroposting. (note: Loading screen/music is working properly) EDIT: After posting I was checking my old replies on modcraft and I saw one on this post: http://www.modcraft.io/index.php?topic=4375.msg24459#msg24459 related to custom graveyards saying "Awesome it also fix my custom map name" so I check the guide, and it seems that I forgot to edit Map.dbc column 23 adding your id from AreaTable.dbc (4988 in my case), now it works pefectly. So if it's not working for you check this column cause you probably followed same guides as me and you didn't edit it. I'm still curious cause this column isn't edited for any blizzlike map (set as 0), if anyone knows why share it please :< 3
Modelling and Animation / Re: [RELEASE] Easy Loginscreen« on: July 06, 2017, 12:31:52 pm »
Okeee I know this thread is old, but hopefully I can solve some questions and figure out others.
After the whole night fighting with AccountLogin.lua, AccountLogin.xml, LoginScene.lua, Photoshop, and .blp, I've faced some of the problem that have been ask here. Now the sun is raising, I'm sleepy AF, but I've solved some of the problems:
What are my problems?\What I'm trying to solve?
I'm totally newb at this so probably there are better and more efficient ways to achieve what I'm explaining, I just didnt know them (It would be nice if someone could make us known), and forgive me for my english, I'm not very fluent. In some hours I'll try to modify buttons, I'll let you know how I'm doing. Good luck with your modding guys. 4
Tutorials / Re: [Tutorial] How to activate flying on Azer. without corem« on: April 26, 2013, 03:45:27 am »Quote from: "Ascathos" It does work. Make sure you use a more common DBC editor, for example MyDBCEditor. It should work properly. Also, it MUST be 0x00004400. It may print an error, but it should let you add that value. If necessary, duplicate another entry, delete everything until 0x0 and start adding other values. It does work. Make sure that: Okey, hex values didnt appear to me, because i was ussing taliis and dbceditor. With MyDBCEditor, i can change the hex values, and i did it, but it didnt let me put 0x00004400, it autoconverted the value to 0x4400 (like the other rows of that column). Now in-game I have the fly-mount icon unlocked, but when i click on it: "You are in the wrong zone" : / (when i try to teleport to my custom map on my flymount, it autodismount me) Again excuse my english xD 5
Tutorials / Re: [TUTORIAL] Graveyards For Custom Zones for Trinity.« on: April 25, 2013, 01:49:39 am »
Awesome, it works at the first attempt, really really thanks for this guide. ^^
(Also doing it I solved my "custom name map" problem XD) 6
Tutorials / Re: [Tutorial] How to activate flying on Azer. without corem« on: April 24, 2013, 08:30:44 pm »
Would it help if I upload the patch??
:s 7
Serverside Modding / Re: [QUESTION] C++ Script in Trinity Core« on: April 24, 2013, 04:03:50 am »
Thanks, i just find a C++ trinity guide
Ill try again. Relly thanks u ^^ 8
Serverside Modding / [SOLVED] C++ Script in Trinity Core« on: April 23, 2013, 01:38:52 pm »
Will the following script of a "custom boss" work in trinity core?
Code: [Select] Well, I cant past any code, and I cant past any link, it says that it contens spam O.o I just write it looking a guide, but i think that it's for ArcEmu :3 9
Tutorials / Re: [Tutorial] How to activate flying on Azer. without corem« on: April 23, 2013, 12:47:57 pm »
Done, still doesnt working
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Tutorials / Re: [Tutorial] How to activate flying on Azer. without corem« on: April 23, 2013, 02:04:00 am »
I tryed to do it and my first problem was in AreaTable.dbc, when i tryed to edit the column 5 with 0x00004400, my dbc editor crashed, then i wrote 00004400 and it worked.
Then i created the patch and put the .dbc the dbc folder, but it didnt work. After I reedited Map.dbc, and looking around i thought that its the column 63 that must be edited instead 64, I tryed it, I remade the patch, and put the .dbc in the dbc server folder, but it still didnt working. I just compiled my server (trinitycore) last week end. I put my "custom" patch (patch-esES-n.MPQ) in wow/data/esES folder (spanish client). Im really noob in the ?¿Modcrafting?¿, so I would apreciate any help. (I must apologise for my low english level)
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