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Author Topic: [BUG] Spawning Objects  (Read 3008 times)

Solarion

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[BUG] Spawning Objects
« on: May 12, 2013, 11:50:41 am »
:!: Noggit Conf

Path = D:GamesWrath of the Lich King
ProjectPath = D:GamesWrath of the Lich KingToolsProjects
ImportFile  = D:GamesWrath of the Lich KingToolsModel VieweruserSettings
FarZ=512

 :!: Noggit Log

15 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
703 - (Video.cpp:204): [Debug] GL: Version: 2.1.8545 Release
703 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
703 - (Video.cpp:206): [Debug] GL: Renderer: Radeon X1300/X1550 Series
703 - (Noggit.cpp:87): Using config file.
703 - (Noggit.cpp:257): Game path: D:GamesWrath of the Lich King
703 - (Noggit.cpp:261): Project path: D:GamesWrath of the Lich KingToolsProjects
703 - (Noggit.cpp:302): Locale: enUS
765 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/common.MPQ
828 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/common-2.MPQ
843 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/expansion.MPQ
859 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/lichking.MPQ
890 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/patch.MPQ
906 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/patch-2.MPQ
921 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/patch-3.MPQ
921 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/locale-enUS.MPQ
921 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/expansion-locale-enUS.MPQ
921 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/lichking-locale-enUS.MPQ
937 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/patch-enUS.MPQ
937 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/patch-enUS-2.MPQ
937 - (MPQ.cpp:47): [Debug] Opened archive D:GamesWrath of the Lich KingData/enUS/patch-enUS-3.MPQ
2453 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
2828 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
3765 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
3984 - (MPQ.cpp:89): [Debug] Completed listfile loading.
3984 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
3984 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
3984 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
4015 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
4015 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
4015 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
4031 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
4031 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
4046 - (Noggit.cpp:407): [Debug] Creating Menu
4078 - (World.cpp:152): World 451: development has no WDT file!
4078 - (World.cpp:152): World 582: Transport176244 has no WDT file!
4078 - (World.cpp:152): World 584: Transport176231 has no WDT file!
4078 - (World.cpp:152): World 586: Transport181645 has no WDT file!
4078 - (World.cpp:152): World 587: Transport177233 has no WDT file!
4078 - (World.cpp:152): World 588: Transport176310 has no WDT file!
4078 - (World.cpp:152): World 589: Transport175080 has no WDT file!
4078 - (World.cpp:152): World 590: Transport176495 has no WDT file!
4078 - (World.cpp:152): World 591: Transport164871 has no WDT file!
4078 - (World.cpp:152): World 592: Transport186238 has no WDT file!
4078 - (World.cpp:152): World 593: Transport20808 has no WDT file!
4078 - (World.cpp:152): World 594: Transport187038 has no WDT file!
4078 - (World.cpp:152): World 596: Transport187263 has no WDT file!
4078 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
4093 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
4093 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
4093 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
4093 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
4093 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
4093 - (World.cpp:152): World 622: Transport192241 has no WDT file!
4093 - (World.cpp:152): World 623: Transport192242 has no WDT file!
4093 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
4093 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
4093 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
4093 - (World.cpp:152): World 672: Transport197347 has no WDT file!
4093 - (World.cpp:152): World 673: Transport197348 has no WDT file!
4093 - (World.cpp:152): World 712: Transport197349 has no WDT file!
4093 - (World.cpp:152): World 713: Transport197350 has no WDT file!
4093 - (World.cpp:152): World 718: Transport201834 has no WDT file!
4531 - (Noggit.cpp:411): [Debug] Entering Main Loop
11000 - (World.cpp:240): [Debug] Loading world "development_nonweighted".
14796 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
14828 - (MapTile.cpp:51): Opening tile 56, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_59.adt") from MPQ.
14875 - (MapTile.cpp:415): [Debug] Done loading tile 56,59.
14875 - (MapTile.cpp:51): Opening tile 57, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_59.adt") from MPQ.
14890 - (MapTile.cpp:415): [Debug] Done loading tile 57,59.
14890 - (MapTile.cpp:51): Opening tile 58, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_59.adt") from MPQ.
14921 - (MapTile.cpp:415): [Debug] Done loading tile 58,59.
14921 - (MapTile.cpp:51): Opening tile 56, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_60.adt") from MPQ.
14953 - (MapTile.cpp:415): [Debug] Done loading tile 56,60.
14953 - (MapTile.cpp:51): Opening tile 57, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_60.adt") from disk.
14968 - (MapTile.cpp:415): [Debug] Done loading tile 57,60.
14968 - (MapTile.cpp:51): Opening tile 58, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_60.adt") from disk.
15000 - (MapTile.cpp:415): [Debug] Done loading tile 58,60.
15000 - (MapTile.cpp:51): Opening tile 56, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_61.adt") from MPQ.
15031 - (MapTile.cpp:415): [Debug] Done loading tile 56,61.
15031 - (MapTile.cpp:51): Opening tile 57, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_61.adt") from MPQ.
15062 - (MapTile.cpp:415): [Debug] Done loading tile 57,61.
15062 - (MapTile.cpp:51): Opening tile 58, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_61.adt") from MPQ.
15093 - (MapTile.cpp:415): [Debug] Done loading tile 58,61.
82921 - (Video.cpp:133): [Debug] resize(1280, 968);

 :!: Noggit Problem

When I try to spawn an object ( the Pandaren archs/arched gates and ofcourse any other object ) that I have already selected in Model Viewer nothing happens. I tried the triangle cursor and no auto select method.

I tried both CTRL + V and ALT + V while mouseovering the spot I want the object at and having it selected in model viewer. I tried Assit<Last frm MV and All from MV. The text file was empty :/

However I was able to spawn a human scale template object.

I am aware that the problem might be caused by my model viewer not being detected ( I downloaded one compatible with MoP ) but the MV that was in the package wouldn't open my MoP and always gives me errors and it doesn't have the option to select Cata or WotLk.

:P Please help me and thanks in advance!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

longkallsong

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Re: [BUG] Spawning Objects
« Reply #1 on: May 12, 2013, 12:59:26 pm »
Well you should try using a verision of modelviever for 335 and if u take the models from ur mop patches it wont work ^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Jøk3r

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Re: [BUG] Spawning Objects
« Reply #2 on: May 12, 2013, 01:36:11 pm »
The modelviewer included in the mod pack of the starter tutorial should work for everyone.
Maybe you don't have the mop models in the project folder or an MPQ in the wow noggit directory.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Ascathos

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Re: [BUG] Spawning Objects
« Reply #3 on: May 12, 2013, 01:36:25 pm »
ImportFile = D:GamesWrath of the Lich KingToolsModel VieweruserSettings
must be
mportFile = D:GamesWrath of the Lich KingToolsModel VieweruserSettingslog.txt
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Solarion

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Re: [BUG] Spawning Objects
« Reply #4 on: May 12, 2013, 04:06:08 pm »
I tried with log there but i totally forgot it needs the .txt behind. that must be it. thanks ascathos.

to the rest: please read carefully

EDIT: Nope..that didn't work...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] Spawning Objects
« Reply #5 on: May 13, 2013, 01:14:51 am »
Use the modding pack from tutorila and do the tutorila. To avoid this probleems the tut is made for :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Solarion

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Re: [BUG] Spawning Objects
« Reply #6 on: May 13, 2013, 10:34:11 am »
Come on people, read what I said above for real. I already tried the 3.3.5a MV ( the one in the repack obviously ) and I said it didn't work. It didnt have the WotLK option plus I really need the MoP objects.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] Spawning Objects
« Reply #7 on: May 13, 2013, 12:38:10 pm »
Buit you dont setup the full pack.


D:GamesWrath of the Lich King

Else there is a wron patch. I must be D:WoWModdingClinet335aNoggit

If you had setup the pack.

I did this to avoid 90% of problems people have. And IF there is still one I know how the folders look like and can give much easyer support.

After finishing the pack the support requests fall down to 5%.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Solarion

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Re: [BUG] Spawning Objects
« Reply #8 on: May 13, 2013, 12:50:49 pm »
Alright I will try it, but is it going to work with my MoP version of MV ? If I don't have that my idea goes to the thrash bin Q_Q
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [BUG] Spawning Objects
« Reply #9 on: May 13, 2013, 01:07:56 pm »
Quote from: "Solarion"
Alright I will try it, but is it going to work with my MoP version of MV ? If I don't have that my idea goes to the thrash bin Q_Q
No, but if you implement Cata+ models into your local patches and include them into the load list of your MV, it works anyway.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Solarion

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Re: [BUG] Spawning Objects
« Reply #10 on: May 13, 2013, 01:28:49 pm »
I need MoP models :*(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [BUG] Spawning Objects
« Reply #11 on: May 13, 2013, 01:38:24 pm »
Solarion.. He wrote that you can implement Cata+ (cata and anything higher) models to an mpq and add them to the loadlist of MV.
I'm using for example a mop MV and just added the models to a patch for my noggit folder ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Solarion

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Re: [BUG] Spawning Objects
« Reply #12 on: May 13, 2013, 02:22:34 pm »
But I really don't know how to make that patch or mpq or w/e...

Is there any ready to use patches containing mop models + a guide where to put them?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Solarion

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Re: [BUG] Spawning Objects
« Reply #13 on: May 13, 2013, 03:48:56 pm »
Ok this is really starting to get frustrating. I could really use some help here. I redownloaded my wowmodding folder and put my wow client in the proper place but MV still doesn't detect my wrath of the lich king client....People here take this as a joke. They just post something random and do not read that I have actually done everything I've been told or have seen in other threads about this.

I really want to work with noggit and when finally I go through the texturing part ( which used to be my main problem ) and find a way to deal with the lag....its not something like this....Nobody from the staff members wants to add me to skype so I can show it to them first hand and I am getting 1 response here every 6-12 hours and on top of that it just repeats things I already know/have tried. Please, someone help me for real :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] Spawning Objects
« Reply #14 on: May 13, 2013, 04:35:29 pm »
And why do you not simple add me?
Project.modcraft
And send a message!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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