This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [DBC] Mount Imports - Spells  (Read 1905 times)

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
[DBC] Mount Imports - Spells
« on: June 23, 2014, 09:59:05 pm »
Hello!
This is my first time making a thread here at Modcraft, so I hope it's not in the wrong section.
I've been trying to import some MoP mounts to WotLK. All the models are working fine, and I can morph myself into them with no problem. But it's when I cast the spell to mount up I'm having some problem. I am appearing under the mount, and my character has have the swimming animation.
So I guess this has something to do with the DBC's. I've been trying and trying for hours to find the problem, but I'm out of luck. So now I thought I'd make a thread here and see if you guys has any idea on what to do to fix it.  :)

This is what it looks like:
[attachment=0:1waazrm6]WoWScrnShot_062314_212631.jpg[/attachment:1waazrm6]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [DBC] Mount Imports - Spells
« Reply #1 on: June 23, 2014, 11:33:20 pm »
i dont know how did you converted this but i prefer to pick up models from Anthonys Mega Pack its the best way

also you need to Edit MountPoint and Anim of your model if you want to reair this so ... 010 editor and go ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
Re: [DBC] Mount Imports - Spells
« Reply #2 on: June 24, 2014, 12:37:40 am »
These mounts are from patch 5.4.7 and 5.4.8, so they're not in Anthony's patch. :p
But I'll take a look in 010 editor tomorrow, thanks for your reply!

Btw, the animations of the models are working fine. It's just that when I use the spell the mount appears above me, and it has the animation as if it were standing on the ground.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ferreon

  • Contributors
  • Loreweaver
  • *****
  • Posts: 104
    • View Profile
Re: [DBC] Mount Imports - Spells
« Reply #3 on: June 24, 2014, 01:52:00 pm »
The problem is the mountpoint, I think you can edit it via 010editor or pymodeleditor, its not difficult at all.

Regards, Ferreon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
Re: [DBC] Mount Imports - Spells
« Reply #4 on: June 24, 2014, 04:30:38 pm »
I tried editing the MountPoint, but nothing happens... I even tried to change the values to something crazy, but still no change. :| I could also have missed to edit something.. I opened up the M2 in 010 Editor, applied the M2template and scrolled down to struct Attachments and changed the float Position values in Mountpoint_or_LeftWrist.

But I was thinking, since this model is already a mount in MoP, would it really require editing the MountPoint? I'm quite noobish at this, so it's just a guess. :p
I'm starting to think that there is something in the DBC's that I forgot to edit, I'm not sure though. I have edited Spell.dbc, SpellIcon.dbc, SpellVisual.dbc, SpellVisualEffectName.dbc, SpellVisualKit.dbc, CreatureDisplayInfo.dbc and CreatureModelData.dbc. Could it be in any of those?

I really appreciate the help guys! :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
Re: [DBC] Mount Imports - Spells
« Reply #5 on: June 25, 2014, 05:52:25 pm »
Bump!
If this would help anything, I copied Ashes of Al'ar (40192) from spell.dbc and edited it to match the new mounts. I'll try with another existing mount and see how that works out.

Also, I'm kind of on a deadline for the 29th of June, so any help will be greatly appreciated!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [DBC] Mount Imports - Spells
« Reply #6 on: June 25, 2014, 06:21:42 pm »
Did you tried instead of making new spell model swamp method ?
just change model of some existing mount
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
Re: [DBC] Mount Imports - Spells
« Reply #7 on: June 25, 2014, 07:45:26 pm »
Quote from: "dahaga"
Did you tried instead of making new spell model swamp method ?
just change model of some existing mount
Yes, that works perfectly.
[attachment=0:3pobrw5w]WoWScrnShot_062514_194153.jpg[/attachment:3pobrw5w]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Simping

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 23
    • View Profile
    • http://www.status3gaming.net/
Re: [DBC] Mount Imports - Spells
« Reply #8 on: June 27, 2014, 01:25:08 pm »
Bump! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »