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Level Design / Re: New Adt file format for version 4.0
« on: November 11, 2010, 05:14:00 pm »
I finally got my pathing working, but in a very inefficient way. I even dont know if it would work properly when the cata launches since I have not had a chance to see how the map looks like in cata. Now I load the all information, which includes terrain, all the M2s, for a specific map both from the world, oldworld, art, etc mpq files. So I use twice as much memory as before, also two times slower. Is there a spot that I should reference to determine which mpq I should use? It's far beyond me.
Thanks.
Thanks.