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Messages - caowenyu

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Level Design / Re: New Adt file format for version 4.0
« on: November 11, 2010, 05:14:00 pm »
I finally got my pathing working, but in a very inefficient way. I even dont know if it would work properly when the cata launches since I have not had a chance to see how the map looks like in cata. Now I load the all information, which includes terrain, all the M2s,  for a specific map both from the world, oldworld, art, etc mpq files. So I use twice as much memory as before, also two times slower. Is there a spot that I should reference to determine which mpq I should use?  It's far beyond me.

Thanks.

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Level Design / Re: New Adt file format for version 4.0
« on: October 27, 2010, 01:08:59 pm »
thanks for the information. what about tex1 then. I cannot understand it.

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Level Design / Re: New Adt file format for version 4.0
« on: October 25, 2010, 03:03:37 pm »
Yeah, I know it takes time. I thought you genius guys'd grinded that out already since the 4.0 PTR had been around for some time.  But  you guys really have done  wonderful jobs for the work.

Damn, it's too hard for me. I mainly use the map information in pathing for my bot.  From I have got, if there are more than one file,  the base file usually miss a lot of information and the obj file contains most of the missing information except the MCNK information. The MCNK information is in the tex0 file.  No idea what the tex1 file is about so far.

I think when passing the ADT file, several files should be combined to generate the full picture.

Sorry I just dont know. I will test it now and will post update if I can get some useful things out.

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Level Design / New Adt file format for version 4.0
« on: October 25, 2010, 01:34:32 pm »
My very first post,I tried to learn the ADT file formats for verion 4.0. The ADT files are different that for each block it may have more than 1 file.

From what I found so far that  there are as many as four files for one chunk, there is an obj file, two tex files, and  one base file with the same name as before. For example: for chunk Kalimdor_32_37 the four files are:
Kalimdor_32_37.adt
Kalimdor_32_37_tex1.adt
Kalimdor_32_37_tex0.adt
Kalimdor_32_37_obj0.adt

It seems that the files should be combined to generate the terrain information for the map.
But I cannot recognize the format for file Kalimdor_32_37_tex1.adt, which does not have the TLV, Tag + Lenght + Value,  format. I am confused how it's reference and how to combine the files together.

Where could I get the information for the new ADT file?

Thanks in advance.

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