Hi!
I'm trying to replace the blood elf model for a FF7 Cloud model. So I downloaded it from The Models Resourse website
and I converted it to .m2 using the OBJtoM2 tool and added the BloodElfMale.m2 and .skin files in my custom MPQ. The problem is that the texture looks misplaced in game while in blender fits perfectly before converting to .m2.
What am I doing wrong? Am I missing some hex edit stuff?
Also, if you have any clue of how to load characters animation in new models I would appreciate it a lot.
Thanks!