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Author Topic: Wow Cata alpha adts.  (Read 5898 times)

Zim4ik

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Wow Cata alpha adts.
« on: July 30, 2011, 06:08:34 pm »
hello hex editors, and level designers.
How many changes in cata alpha adts? (comparing to3.35 adts)
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Tigurius

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Re: Wow Cata alpha adts.
« Reply #1 on: July 30, 2011, 06:26:24 pm »
http://wowdev.wiki/index.php?title=Cataclysm#ADT
just a start... yes, many changes.
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Zim4ik

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Re: Wow Cata alpha adts.
« Reply #2 on: July 30, 2011, 06:45:15 pm »
Nope, adts from alpha cataclysm are single adts. With out _obj and other shit.
Just adts.
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schlumpf

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Re: Wow Cata alpha adts.
« Reply #3 on: July 30, 2011, 07:17:39 pm »
So why do you think they changed then?
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Zim4ik

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Re: Wow Cata alpha adts.
« Reply #4 on: July 30, 2011, 07:21:08 pm »
Cause them dont working in noggit.)
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schlumpf

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Re: Wow Cata alpha adts.
« Reply #5 on: July 30, 2011, 07:37:31 pm »
You may want to provide some of them then, so someone can look at them and why they are crashing.
Are you sure that all referenced files are available and not changed in structure?
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Zim4ik

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Re: Wow Cata alpha adts.
« Reply #6 on: July 30, 2011, 07:42:45 pm »
[attachment=0:3n389rfc]Gilneas_28_34.adt[/attachment:3n389rfc]
Here is it!
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schlumpf

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Re: Wow Cata alpha adts.
« Reply #7 on: July 30, 2011, 08:30:03 pm »
Quote from: "Zim4ik"
[attachment=0:mapkz88k]Gilneas_28_34.adt[/attachment:mapkz88k]
Here is it!
Did you look at the question I posed? Do you actually have the files being referenced in there? Are they in a 3.* format? What does the log say?
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Zim4ik

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Re: Wow Cata alpha adts.
« Reply #8 on: July 30, 2011, 08:36:28 pm »
Quote
You may want to provide some of them
problem? ive provide the file of cata alpha
please, answer my pm
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schlumpf

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Re: Wow Cata alpha adts.
« Reply #9 on: July 30, 2011, 09:01:00 pm »
Quote from: "Zim4ik"
problem? ive provide the file of cata alpha
Its more useful if you answer the posed questions first, before I fire up my environment.
Quote
please, answer my pm
Yes.
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Zim4ik

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Re: Wow Cata alpha adts.
« Reply #10 on: July 30, 2011, 09:06:26 pm »
yes, im sure.
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Gurluas

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Re: Wow Cata alpha adts.
« Reply #11 on: November 23, 2012, 09:54:26 pm »
Was any progress made on this?

Did you discover the differences?
Is there a method to fix Cata Alpha adts?
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Bartons

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Re: Wow Cata alpha adts.
« Reply #12 on: November 24, 2012, 08:00:53 am »
If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
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schlumpf

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Re: Wow Cata alpha adts.
« Reply #13 on: November 24, 2012, 09:05:43 am »
Quote from: "Bartons"
If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
Depends on which shaders you mean.
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Gurluas

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Re: Wow Cata alpha adts.
« Reply #14 on: November 26, 2012, 05:29:09 pm »
Alternatively, can't the shader be disabled?
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