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Author Topic: [Question] Azeroth's second moon?  (Read 2941 times)

SMBComix

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[Question] Azeroth's second moon?
« on: May 15, 2015, 12:13:28 am »
I know that prior to Patch 1.4, the Blue Child (the smaller, blue-ish second moon) appeared in the skies with the White Lady (the large white moon) and then was taken out for reasons unknown, only to finally be re-implemented when Mists of Pandaria launched. My question to you guys is, can we re-implement the Blue Child into 1.12.1 via a patch?
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kojak488

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Re: [Question] Azeroth's second moon?
« Reply #1 on: May 15, 2015, 01:24:14 am »
Quote from: "SMBComix"
My question to you guys is, can we re-implement the Blue Child into 1.12.1 via a patch?

Yes.
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SMBComix

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Re: [Question] Azeroth's second moon?
« Reply #2 on: May 15, 2015, 04:38:35 am »
Oh, that's good news!

Is there anyone out there with the technical know-how willing to do this? Or at least give me the information/files I need to do it myself?
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iindigo

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Re: [Question] Azeroth's second moon?
« Reply #3 on: May 15, 2015, 05:08:19 am »
Actually, I recall seeing the second moon up to around 1.10 or so, having started playing during patch 1.5. I don't know what it'd take to bring it into 1.12, but I suspect the reason for the moon's disappearance has to do with the new skybox tech introduced in TBC.
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SMBComix

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Re: [Question] Azeroth's second moon?
« Reply #4 on: May 15, 2015, 06:19:51 am »
Quote from: "iindigo"
Actually, I recall seeing the second moon up to around 1.10 or so, having started playing during patch 1.5. I don't know what it'd take to bring it into 1.12, but I suspect the reason for the moon's disappearance has to do with the new skybox tech introduced in TBC.

Ahhhh. I see.

Well, it's a good thing I'm only sticking with Vanilla as a WoW option then (but I may be using some of the graphical touch-ups from this site lol) :P

Would it perhaps be a good idea to import the skybox from the WoW Alpha client? Is that even possible?
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iindigo

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Re: [Question] Azeroth's second moon?
« Reply #5 on: May 15, 2015, 08:17:10 am »
That's the thing. If I'm not mistaken, in Classic content 99% of the skies aren't skyboxes, they're procedurally generated. Basically, the sky painting is hardcoded, with the only external references being colors and textures for the moons. Notable exceptions include the death sky and the stratholme instance sky, which are typical M2 skyboxes.
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kojak488

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Re: [Question] Azeroth's second moon?
« Reply #6 on: May 15, 2015, 12:14:52 pm »
Quote from: "SMBComix"
Oh, that's good news!

Is there anyone out there with the technical know-how willing to do this? Or at least give me the information/files I need to do it myself?

To officially answer the two questions: yes (they are phrased as yes/no answer questions rather than asking for detail).

The only reason I'm going to give you partial information is to spite schlumpf.

If I were you and wanted to do this in a couple minutes I'd take your standard skybox, convert it to a .obj, load it in Blender, find the moon mesh, add to it and therefore create the second moon, edit the UV map so you don't need to fuck around with new textures, modify the moon's texture to accommodate your second moon, and convert that shit back to .m2.

I wouldn't want to do that for every skybox; fortunately if it were my mod, my game uses one skybox because of its edited day/night cycle.
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SMBComix

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Re: [Question] Azeroth's second moon?
« Reply #7 on: May 15, 2015, 04:48:20 pm »
What if I wanted to use GMax instead of Blender? I already have GMax installed and I was gonna use it for some Warcraft III and Fallout: New Vegas projects.
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Skarn

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Re: [Question] Azeroth's second moon?
« Reply #8 on: May 15, 2015, 06:45:10 pm »
GMax sucks.
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SMBComix

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Re: [Question] Azeroth's second moon?
« Reply #9 on: May 15, 2015, 10:33:48 pm »
Quote from: "Skarn"
GMax sucks.

At least it comes with a tutorial. Blender doesn't do that.
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kojak488

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Re: [Question] Azeroth's second moon?
« Reply #10 on: May 15, 2015, 10:51:25 pm »
Quote from: "SMBComix"
Quote from: "Skarn"
GMax sucks.

At least it comes with a tutorial. Blender doesn't do that.

No, but there's this magical tool called Google.
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Ascathos

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Re: [Question] Azeroth's second moon?
« Reply #11 on: May 16, 2015, 02:32:29 am »
Quote from: "kojak488"
Quote from: "SMBComix"
Quote from: "Skarn"
GMax sucks.

At least it comes with a tutorial. Blender doesn't do that.

No, but there's this magical tool called Google.
If you prefer, there is also Youtube. Recently, I found a pretty awesome tutorial for Blender.

It is ABSOLUTELY beginner stuff.


Like, totally. Keybindings, explainations of a few keys, etc.
But an amazing start.
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Steff

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Re: [Question] Azeroth's second moon?
« Reply #12 on: May 16, 2015, 04:48:35 am »
I like  gmax and did all model stuff with it.  Only to hold up. The max flag ;)
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Insanity

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Re: [Question] Azeroth's second moon?
« Reply #13 on: May 17, 2015, 02:22:21 am »
Can you define more than one skybox for an area?  So basically setup a mostly transparent skybox with the moon(s) and apply it along with another skybox or does the client only accept 1 skybox at a time?  I’ve been looking through the light*. dbc files on the wiki site and I can’t quite figure out how skyboxs are called…I should be looking at the core?
A follow up question would be can you change skyboxs using an event or some other script.  If I wanted to tie the appear of the moon to something like… a “The Blue Child Rising” event.  Is that possible without significant changes to core (in my case trinity)?
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kojak488

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Re: [Question] Azeroth's second moon?
« Reply #14 on: May 17, 2015, 03:24:40 pm »
Quote from: "Insanity"
Can you define more than one skybox for an area?

Yes.  The question you should be asking is if you can still see both skyboxes.  The answer to that I'm unsure of as I haven't tried working with a transparent skybox before.

Quote from: "Insanity"
I’ve been looking through the light*. dbc files on the wiki site and I can’t quite figure out how skyboxs are called…I should be looking at the core?

No, you should be looking at: http://www.wowdev.wiki/index.php?title=Light.dbc

Look at a light entry that you know works and learn it by backtracing how it all works from there.

Quote from: "Insanity"
A follow up question would be can you change skyboxs using an event or some other script.  If I wanted to tie the appear of the moon to something like… a “The Blue Child Rising” event.  Is that possible without significant changes to core (in my case trinity)?

Not that I'm aware of.  You can change skyboxes based on effects (i.e.g, death skybox), but I'd wager that's a core change and a heavy one at that.
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