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Author Topic: Skins Messing Up  (Read 770 times)

Tidus

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Skins Messing Up
« on: November 23, 2014, 01:22:17 am »
Hey!  I was playing around with altering models today and ran into a weird issue that I was hoping someone had an idea what's going on.

I was toying around with the PandarenYeti model.  I used the CatatoLKM2 tool on the original model to verify that it works fine.  And it does.  The model has 3 meshes with mesh 1 and 3 using the first skin texture and mesh 2 (the horns and teeth) using a different texture.

I modified the teeth a bit.  Converted the model.  And it was still fine.  So I continued.

Next I modified the horns.  I lowered their size, moved them forward, and moved them down (basically just resized and repositioned on the head).  I converted the model and suddenly all the meshes are using the first texture.  I didn't do any DBC edits or anything.  All I did was resize and reposition...

In toying around I backed up a few steps to where the model was working (after modifying the teeth).  I moved the horns to the 3rd mesh (as I wasn't actually using the 3rd mesh since I removed the eyebrow fluff).  I tried it this way and, weirdly, the 2nd mesh for teeth was using the first skin.  But the 3rd mesh, which is supposed to use the 1st skin (the primary model texture), it was actually using the 2nd texture... which is the one for the horns.  It's not supposed to use that one!

I did some more toying around and it gets really buggy with what mesh is using what texture.  Anyone have an idea what's causing that or how to stop it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »