This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Question]ClockworkHorse  (Read 968 times)

abdalrahman9

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 129
    • View Profile
[Question]ClockworkHorse
« on: June 18, 2015, 05:24:39 am »
Does anyone know if the ClockworkHorse is suitable to be used for m2mod? The reason being is that when i try to convert the untouched m2i (Which means i just converted the m2 model to m2i and attempting to convert it back to m2) the program stops working and no specific error comes up, just windows telling me to shut down the program. From what i know, there are specific models that don't work with m2mod and i just wanted to know if the clockworkhorse was one of them?

EDIT: also the weird thing is that the program stops working when it starts creating the third skin file. It might be something to do with the original skin files i had for the m2 but it only had two i am sure. I will see what i can figure out. Here is what i mean (Ignore the m2i, i was just testing something):


EDIT2: well in the end after I did some hex editing to the outputed m2, I got e model to work with the two skins. Though I am still not sure why m2mod ,ad such error. If I am correct, I remember setting the texture animation to all zeros which fixed the m2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »