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Author Topic: (Question) Converting WoD Wmos For Use In Blender  (Read 873 times)

salagon

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(Question) Converting WoD Wmos For Use In Blender
« on: March 30, 2015, 03:10:03 am »
I have been attempting to convert WoD wmos into usable forms for blender, and have tried to convert them into Objs using Tintai, which did not work at all, and exported using an old version of Model Viewer, worked to a degree but uv mapping was messed up extensively and remapping it would have taken ages. Also tried using the blender script from the Tools and Resources Sub-forum here but that also failed to import them as parts of the models were missing. Closest one so far is Modelviewer.

Was just wondering if anyone successfully imported WoD wmos into Blender. I need them for slicing and splicing them back together into new wmos that I intend to use in WoTLK.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: (Question) Converting WoD Wmos For Use In Blender
« Reply #1 on: March 30, 2015, 02:08:04 pm »
YOu dont need to ReUVmap them just set propet render flag for reading cube projection
i cant help oyu more im not interested in WMO modding but i know that these flags exists
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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