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Author Topic: Character Information and Dressing Room for Void Elves  (Read 1131 times)

TheMetalCarrots

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Character Information and Dressing Room for Void Elves
« on: November 01, 2018, 01:46:32 pm »
Downported the void elves to 3.3.5a and, whilst everything worked according to plan, the Character Info and Dressing Room screens come up with no model (as pictured). Not entirely sure what to do with this, but am pretty sure the conversion after Blender is what caused the issue. Anyone have any tips or hints on how to stop this?

Finsternis

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Re: Character Information and Dressing Room for Void Elves
« Reply #1 on: November 02, 2018, 01:28:56 am »
it could be the float pos in the "ct_charinfo camera part" of the m2 file. Maybe play a bit with the numbers or look in the bloodelf model .

TheMetalCarrots

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Re: Character Information and Dressing Room for Void Elves
« Reply #2 on: November 02, 2018, 12:40:00 pm »
So, I think I found the issue - the two final entries in 010 editor using the M2Template that involve 'struct Camera' and the 'int16_CamLookupTable' aren't actually there in this model, but are there in all other M2 models I've come across. Would it be possible that I could just add these, or would that destroy the M2?

Finsternis

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Re: Character Information and Dressing Room for Void Elves
« Reply #3 on: November 03, 2018, 12:33:52 am »
Im not complete sure, i done this kind of edit just on the point light of the fireplace. You have to edit all offsets in the header and inside the camera struct ect...

TheMetalCarrots

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Re: Character Information and Dressing Room for Void Elves
« Reply #4 on: November 03, 2018, 03:21:03 am »
Managed to do it (thanks to Finsternis' guidance) via copy and pasting the hex at the end of the Blood Elf HD model and applying it to my model - with the exact results I was hoping for. (It looks closer than it should in the screenshot because I have an addon which lets me zoom in on the model - it's the right amount of distance when not zoomed in)