This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Question] MoP monk animation to 3.3.5a  (Read 965 times)

Vatoto

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 53
    • View Profile
[Question] MoP monk animation to 3.3.5a
« on: November 09, 2014, 09:00:10 pm »
Hey.
I have problems with the monk animations.
How can I insert the monk animations in WOTLK ?
What I have done so far:
MoP Characters converted to 3.3.5a ,also copied the animation.
Then I made an entry in the AnimationDataDBC, as well as in the EmoteDBC, but when I type in the game " .da [ EmoteID from EmoteDBC ]", nothing happens.
In the Modelviewer I can see the animations (meditation, spinnigkick).
Thx for your help,
Vatoto
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [Question] MoP monk animation to 3.3.5a
« Reply #1 on: November 09, 2014, 10:49:12 pm »
Clearly i have no idea .... i was messing with those about +/- like whole month in row and still ... i dont get how exactly this Anims work ... everytime when i think i found some "continuity / sequences" i fail at my theory ... its pretty annoying....
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9