It's a pretty simple process just remove the broken geosets aka the ones not supported and then re-uv the model and textures and you're done same process for Wotlk there's really no difference.
Quote from: "phantomx"It's a pretty simple process just remove the broken geosets aka the ones not supported and then re-uv the model and textures and you're done same process for Wotlk there's really no difference.Is there perhaps any tutorial on this? Anything similar that someone has done before?I've looked but couldn't find any.Just need to at least succeed with one so I can get a better understanding on how I can import the rest.
M2MOD
wow dude, don't do this crappy method for mop !uv mapping and blender part is only for cata and wotlk because some options are not included, like 1024x512 uv mapping and geoset limitOn mop you have just to :Edit charsections.dbcRename files without _HDActivate uv mapping 512x1024, like the pandaren
sorry, i don't have doing anything since a lot of time in moddingI forgot something, Change the BLP FormatWod Blp are in DXT1, we need everything in RAW1 no alpha (for skins, faces, body...) and Raw1 Alpha 8 bits for hairs, scallower facialhairs etc...
Quote from: "Rangorn"sorry, i don't have doing anything since a lot of time in moddingI forgot something, Change the BLP FormatWod Blp are in DXT1, we need everything in RAW1 no alpha (for skins, faces, body...) and Raw1 Alpha 8 bits for hairs, scallower facialhairs etc...And How do i change this format? Is there any programs for this? Thanks so much for the help btw!EDIT: Trying Blpconverter.exe. I know the commands but how do I use em in a batch file lol? It always converts with alpha.