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Author Topic: [BUG] WMO's missing after Save  (Read 3474 times)

Slevin

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[BUG] WMO's missing after Save
« on: August 23, 2012, 01:26:32 am »
My WMO's dissapear all the time, i copyed them like 100 times, ill tried to import from MV, but theyre still dissapearing all the time

so after 4 hours of tryn, reedit and new starts i think ill have to ask ^^

Before SAVING ALL (First EDIT, so the path to the ship and stuff looks a lil different)

After SAVING ALL (I I PLACED ALL WMOS AT THE SAME POSITION, ONLY THE MINE IS DIFFERENT HERE. BUT IS SHOULD COVER IT)




Quote
0 - (Noggit.cpp:130): Noggit Studio - SDL 1.1
666 - (Video.cpp:204): [Debug] GL: Version: 4.1.0
667 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
667 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GT 520/PCI/SSE2
667 - (Noggit.cpp:87): Using config file.
667 - (Noggit.cpp:257): Game path: C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - Noggit
667 - (Noggit.cpp:261): Project path: C:KevinCostumCraftEDITORSNoggitMaps
667 - (Noggit.cpp:302): Locale: enGB
687 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/common.MPQ
703 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/common-2.MPQ
707 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/expansion.MPQ
713 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/lichking.MPQ
726 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/patch.MPQ
729 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/patch-2.MPQ
730 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/patch-3.MPQ
735 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/enGB/locale-enGB.MPQ
735 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/enGB/expansion-locale-enGB.MPQ
736 - (MPQ.cpp:47): [Debug] Opened archive C:KevinSpieleWorld of Warcraft - DE - 3.3.5a - NoggitData/enGB/lichking-locale-enGB.MPQ
1109 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1369 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1446 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1447 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2001 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2001 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2002 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2038 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2047 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2048 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2060 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2061 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2074 - (Noggit.cpp:407): [Debug] Creating Menu
2162 - (World.cpp:152): World 451: development has no WDT file!
2175 - (World.cpp:152): World 582: Transport176244 has no WDT file!
2180 - (World.cpp:152): World 584: Transport176231 has no WDT file!
2181 - (World.cpp:152): World 586: Transport181645 has no WDT file!
2181 - (World.cpp:152): World 587: Transport177233 has no WDT file!
2181 - (World.cpp:152): World 588: Transport176310 has no WDT file!
2181 - (World.cpp:152): World 589: Transport175080 has no WDT file!
2181 - (World.cpp:152): World 590: Transport176495 has no WDT file!
2181 - (World.cpp:152): World 591: Transport164871 has no WDT file!
2181 - (World.cpp:152): World 592: Transport186238 has no WDT file!
2181 - (World.cpp:152): World 593: Transport20808 has no WDT file!
2181 - (World.cpp:152): World 594: Transport187038 has no WDT file!
2182 - (World.cpp:152): World 596: Transport187263 has no WDT file!
2187 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2187 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
2187 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2187 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep  has no WDT file!
2188 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe  has no WDT file!
2188 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua  has no WDT file!
2188 - (World.cpp:152): World 622: Transport192241 has no WDT file!
2188 - (World.cpp:152): World 623: Transport192242 has no WDT file!
2256 - (Noggit.cpp:411): [Debug] Entering Main Loop
114870 - (World.cpp:240): [Debug] Loading world "Kalimdor".
116426 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_nightelfui_nightelf.m2".
116465 - (MapTile.cpp:51): Opening tile 39, 34 ("WorldMapsKalimdorKalimdor_39_34.adt") from MPQ.
116686 - (MapTile.cpp:415): [Debug] Done loading tile 39,34.
116707 - (MapTile.cpp:51): Opening tile 40, 34 ("WorldMapsKalimdorKalimdor_40_34.adt") from MPQ.
116781 - (MapTile.cpp:415): [Debug] Done loading tile 40,34.
116783 - (MapTile.cpp:51): Opening tile 41, 34 ("WorldMapsKalimdorKalimdor_41_34.adt") from disk.
116843 - (MapTile.cpp:415): [Debug] Done loading tile 41,34.
116873 - (MapTile.cpp:51): Opening tile 42, 34 ("WorldMapsKalimdorKalimdor_42_34.adt") from MPQ.
116971 - (MapTile.cpp:415): [Debug] Done loading tile 42,34.
116992 - (MapTile.cpp:51): Opening tile 39, 35 ("WorldMapsKalimdorKalimdor_39_35.adt") from MPQ.
117055 - (MapTile.cpp:415): [Debug] Done loading tile 39,35.
117066 - (MapTile.cpp:51): Opening tile 40, 35 ("WorldMapsKalimdorKalimdor_40_35.adt") from MPQ.
117218 - (MapTile.cpp:415): [Debug] Done loading tile 40,35.
117220 - (MapTile.cpp:51): Opening tile 41, 35 ("WorldMapsKalimdorKalimdor_41_35.adt") from disk.
117239 - (MapTile.cpp:415): [Debug] Done loading tile 41,35.
117241 - (MapTile.cpp:51): Opening tile 42, 35 ("WorldMapsKalimdorKalimdor_42_35.adt") from disk.
117265 - (MapTile.cpp:415): [Debug] Done loading tile 42,35.
117287 - (MapTile.cpp:51): Opening tile 39, 36 ("WorldMapsKalimdorKalimdor_39_36.adt") from MPQ.
117431 - (MapTile.cpp:415): [Debug] Done loading tile 39,36.
117434 - (MapTile.cpp:51): Opening tile 40, 36 ("WorldMapsKalimdorKalimdor_40_36.adt") from disk.
117469 - (MapTile.cpp:415): [Debug] Done loading tile 40,36.
117471 - (MapTile.cpp:51): Opening tile 41, 36 ("WorldMapsKalimdorKalimdor_41_36.adt") from disk.
117525 - (MapTile.cpp:415): [Debug] Done loading tile 41,36.
117526 - (MapTile.cpp:51): Opening tile 42, 36 ("WorldMapsKalimdorKalimdor_42_36.adt") from disk.
117542 - (MapTile.cpp:415): [Debug] Done loading tile 42,36.
117569 - (MapTile.cpp:51): Opening tile 39, 37 ("WorldMapsKalimdorKalimdor_39_37.adt") from MPQ.
117654 - (MapTile.cpp:415): [Debug] Done loading tile 39,37.
117656 - (MapTile.cpp:51): Opening tile 40, 37 ("WorldMapsKalimdorKalimdor_40_37.adt") from disk.
117704 - (MapTile.cpp:415): [Debug] Done loading tile 40,37.
117707 - (MapTile.cpp:51): Opening tile 41, 37 ("WorldMapsKalimdorKalimdor_41_37.adt") from disk.
117741 - (MapTile.cpp:415): [Debug] Done loading tile 41,37.
117749 - (MapTile.cpp:51): Opening tile 42, 37 ("WorldMapsKalimdorKalimdor_42_37.adt") from MPQ.
117778 - (MapTile.cpp:415): [Debug] Done loading tile 42,37.
117824 - (Video.cpp:282): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE
120005 - (MapTile.cpp:51): Opening tile 39, 38 ("WorldMapsKalimdorKalimdor_39_38.adt") from MPQ.
120089 - (MapTile.cpp:415): [Debug] Done loading tile 39,38.
120108 - (MapTile.cpp:51): Opening tile 40, 38 ("WorldMapsKalimdorKalimdor_40_38.adt") from MPQ.
120397 - (MapTile.cpp:415): [Debug] Done loading tile 40,38.
120425 - (MapTile.cpp:51): Opening tile 41, 38 ("WorldMapsKalimdorKalimdor_41_38.adt") from MPQ.
120465 - (MapTile.cpp:415): [Debug] Done loading tile 41,38.
120478 - (MapTile.cpp:51): Opening tile 42, 38 ("WorldMapsKalimdorKalimdor_42_38.adt") from MPQ.
120509 - (MapTile.cpp:415): [Debug] Done loading tile 42,38.
127793 - (MapTile.cpp:51): Opening tile 38, 35 ("WorldMapsKalimdorKalimdor_38_35.adt") from MPQ.
127916 - (MapTile.cpp:415): [Debug] Done loading tile 38,35.
127948 - (MapTile.cpp:51): Opening tile 38, 36 ("WorldMapsKalimdorKalimdor_38_36.adt") from MPQ.
128011 - (MapTile.cpp:415): [Debug] Done loading tile 38,36.
128038 - (MapTile.cpp:51): Opening tile 38, 37 ("WorldMapsKalimdorKalimdor_38_37.adt") from MPQ.
128086 - (MapTile.cpp:415): [Debug] Done loading tile 38,37.
128113 - (MapTile.cpp:51): Opening tile 38, 38 ("WorldMapsKalimdorKalimdor_38_38.adt") from MPQ.
128165 - (MapTile.cpp:415): [Debug] Done loading tile 38,38.
141302 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141302 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141302 - (MapChunk.cpp:1702): [Debug] Somehow no texture got painted.
141302 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141302 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141303 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141337 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141337 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141337 - (MapChunk.cpp:1702): [Debug] Somehow no texture got painted.
141337 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141337 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
141337 - (MapChunk.cpp:1643): [Debug] paintTexture: No free texture slot
171237 - (Video.cpp:133): [Debug] resize(1680, 988);
184248 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
- creatureelementalearthwatermist.blp




Can you help me pls?
If you speak German you can answer me in German to via PM.

mfg Slevin
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Slevin

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Re: [BUG] WMO's missing after Save
« Reply #1 on: August 23, 2012, 02:01:57 am »
i made a video

so you can see what iam doing wrong

youtbe: http://youtu.be/cFSmLlAjf-g

currently iam uploading, but i think its done if someone who wants to help me read this :D


slevin
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] WMO's missing after Save
« Reply #2 on: August 23, 2012, 01:08:15 pm »
Insert the wmo and copy it several time. Use different inserts like a selected m2. DONT delete the copys. Save and reload. Now delete all expect of one WMO you need and place this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Slevin

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Re: [BUG] WMO's missing after Save
« Reply #3 on: August 23, 2012, 05:47:01 pm »
Quote from: "Steff"
Insert the wmo and copy it several time. Use different inserts like a selected m2. DONT delete the copys. Save and reload. Now delete all expect of one WMO you need and place this.


i deletety only the 3 copys i movie, i made like 50 in this video, how can i do that "inserts like a selected m2."?

sorry didnt used noggit since classic....
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] WMO's missing after Save
« Reply #4 on: August 23, 2012, 10:15:28 pm »
Do you delete bevore you save the first time? Or Add 5 models, then save and reload noggit then delete the models that are to much.

You can add models with 2 different ways.
1. You point on the ground with your mouse and insert.
2. You select an existing model and insert then. If you select a model and insert one the new model will have to position of the selected. Elionora said hat she get it to work if she add models on m2 position.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Slevin

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Re: [BUG] WMO's missing after Save
« Reply #5 on: August 25, 2012, 01:16:30 am »
Quote from: "Steff"
Do you delete bevore you save the first time? Or Add 5 models, then save and reload noggit then delete the models that are to much.

normally i dont delete any copy, just in the video cous i dont want to turn them back ^^

Quote from: "Steff"
You can add models with 2 different ways.
1. You point on the ground with your mouse and insert.
2. You select an existing model and insert then. If you select a model and insert one the new model will have to position of the selected. Elionora said hat she get it to work if she add models on m2 position.

ok i will try that, hope it works :D   ty Steff
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [BUG] WMO's missing after Save
« Reply #6 on: August 25, 2012, 09:51:59 am »
It is not funny but i get all wmos inside the last weeks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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Slevin

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Re: [BUG] WMO's missing after Save
« Reply #7 on: August 27, 2012, 06:34:20 pm »
Hey Steff, it dident work, can you add me in skype because i dont have msn, and you can search the prop via teamviewer is taht possible?

Ill hope we can ifxx this, i have so mutch ideas :D


skype: Arbes1989
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

codyt99

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wmos not saveing
« Reply #8 on: August 28, 2012, 08:48:48 am »
wmo's well not all of them saved after i saved and went back on any ideas on how to fix it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

NevemSenki

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Re: [BUG] WMO's missing after Save
« Reply #9 on: August 28, 2012, 08:55:17 am »
Hello. I would also be a problem with that noggin does not save the WMO and m2 integrations. The other problem is would be that if you make a new continent of Kalimdor copied this example, these files (ADT WDT) renames them, I give the map.bdc the data, however, do not see the noggin. If you make adadder smaller areas, as well as tall, and can give you the map.dbc you see, and edit it. WDT is possible that the file that is causing the error noggin? Do you have any medicine to save a copy of the noggin WMO and m2 integrations?

(3.3.5 12340) Noggin last rev, which you can download here on the forum. Use them.

I apologize, I do not know English, I use google translator, you may not have understood all of the text. I apologize to everyone.

Welcome.: None
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

codyt99

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WOM's not saving
« Reply #10 on: August 28, 2012, 11:07:03 pm »
ya iv tryed just about every thing on fourms about how to work around this and still nothing works plzz if u have any idea on how to fix this post it here. thank u
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: WOM's not saving
« Reply #11 on: August 29, 2012, 12:09:52 am »
Quote from: "codyt99"
ya iv tryed just about every thing on fourms about how to work around this and still nothing works plzz if u have any idea on how to fix this post it here. thank u
Please use existing topics rather than creating new ones.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Slevin

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Re: [BUG] WMO's missing after Save
« Reply #12 on: August 29, 2012, 01:17:12 am »
I hope I catch steff tomorrow that he can show me on teamviewer how he does that stuff :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

codyt99

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Re: [BUG] WMO's missing after Save
« Reply #13 on: August 29, 2012, 02:06:56 am »
i wouldent post the same thing if the problem would get solved
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Slevin

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Re: [BUG] WMO's missing after Save
« Reply #14 on: August 29, 2012, 02:09:27 pm »
ill talked to steff today and he told me that he found the bug in the source and try's to fix it atm.

The error should only occurs on blizzard  adt's just create your own continent.

so we have to w8t untill he found a solution
« Last Edit: January 01, 1970, 01:00:00 am by Admin »