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Author Topic: Deepholm Golems not working  (Read 3464 times)

Nupper

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Deepholm Golems not working
« on: June 28, 2013, 03:07:13 am »


Textures:



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schlumpf

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Re: Deepholm Golems not working
« Reply #1 on: June 28, 2013, 08:15:57 am »
Not a question, no description, only modelviewer screenshot with no further explanation and some textures.
Try again.
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Steff

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Re: Deepholm Golems not working
« Reply #2 on: June 28, 2013, 08:36:22 am »
Yes some words are fair. Even if i see that your textures just dont work.
Have theay not to be indexed colores or something. I am no model guy ;)
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schlumpf

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Re: Deepholm Golems not working
« Reply #3 on: June 28, 2013, 09:33:10 am »
More likely, they are just missing.
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Steff

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Re: Deepholm Golems not working
« Reply #4 on: June 28, 2013, 10:50:36 am »
Yes one of the reasons. Worng model pathes. Or wrong file format options, like transparency ore indexed colors.
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Nupper

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Re: Deepholm Golems not working
« Reply #5 on: June 28, 2013, 12:12:30 pm »
According to Retail version and this i have all the textures.
it looks the same in-game
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samgartell

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Re: Deepholm Golems not working
« Reply #6 on: July 13, 2013, 02:35:46 am »
Quote from: "Nupper"
According to Retail version and this i have all the textures.
it looks the same in-game

In-Game in MoP/Cata? Unlikely. What does this tell you? It's probably a version issue, I took a look myself, and it's using billboards (planes that always face the camera,) the way these are handled in Cataclysm/MoP is different to WotLK. Assuming you are actually using 3.3.5a, otherwise, the fact that the billboards are white (Or green in-game) indicates missing textures. If the texture was there, it'd at the very least inherit the colour of the diffuse. So Steff and Schlumpf are most likely correct.
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Vlad

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Re: Deepholm Golems not working
« Reply #7 on: July 23, 2013, 09:01:39 pm »
Wotlk and lower cannot read those "invisible" spaces, the way Cata and MoP can.
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schlumpf

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Re: Deepholm Golems not working
« Reply #8 on: July 24, 2013, 10:54:56 am »
Quote from: "Vlad"
Wotlk and lower cannot read those "invisible" spaces, the way Cata and MoP can.
What? Of course it can. Oo
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PhilipTNG

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Re: Deepholm Golems not working
« Reply #9 on: October 14, 2013, 12:37:56 am »
Going to necro this thread a bit since he just PM'ed me about it..

@Nupper:

Works fine for me.



In your CreatureDisplayInfo.dbc file, you need to have it like how it is originally set up in Cataclysm or MoP.   Notice how the entry is put in twice for the texture?



Good chance your issue is that you only have it as One Entry.
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iindigo

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Re: Deepholm Golems not working
« Reply #10 on: October 14, 2013, 01:00:24 am »
At first glance those textures look like minimap tiles for a very chiseled zone.
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