The Tutorials would be a great start my friend and I should have looked there first. I shall read them again.
The question was along the lines of the a "best practice" method. I understand that if I make a custom item patch for my server, all I really need to include in the MPQ is the items.dbc for just the custom items, but could if I start to make more and more changes could I simply make a MPQ patch of all the DBCs and have that for end users to use?
Basically here is the steps I plan to use:
1.) Make changes to my test client 3.3.5 with a custom patch (or several, If I have multiple separate changes I'm making, Like patch-4.MPQ with Items, patch-5.MPQ for taxis etc...)
2.) When everything works the way I want, I will extract the combined DBC's with the trinitycore tools.
3.) Copy the DBC's to the server folder
4.) Make a finalized MPQ from the server DBC files (All of them)
5.) Push that patch out to all my players...
Is this a bad idea or the wrong way to do it?