I didnt know where to post about that "bug".
Ok, so i made my 1st map, edited the map.dbc, edited the Areatables.dbc. Everything is working fine exept one thing and i guess its a trinitycore problem.
Everytime I try to invite another player in the new map the server crash. Im a good c++ coder and fixer...the problem is there's no log output about the crash so i was wondering if anyone was using TC and had this problem before.
at 1st i was having a log saying "error: vmap not found" so yea i extracted maps and vmaps ... right now i dont have any "errors" in the server.log but it still crashes. I will look the core code to see if there is a "max_map" or whatever since it might be something stupid like that.
Thx for reading, thx for helping again =)