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Author Topic: [SOLVED] [Tutorial] Trinitycore/party system/crash  (Read 1975 times)

Psauxw

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[SOLVED] [Tutorial] Trinitycore/party system/crash
« on: February 22, 2011, 11:51:56 pm »
I didnt know where to post about that "bug".

Ok, so i made my 1st map, edited the map.dbc, edited the Areatables.dbc.  Everything is working fine exept one thing and i guess its a trinitycore problem.

Everytime I try to invite another player in the new map the server crash.  Im a good c++ coder and fixer...the problem is there's no log output about the crash so i was wondering if anyone was using TC and had this problem before.

at 1st i was having a log saying "error: vmap not found" so yea i extracted maps and vmaps ... right now i  dont have any "errors" in the server.log but it still crashes.  I will look the core code to see if there is a "max_map" or whatever since it might be something stupid like that.


Thx for reading, thx for helping again =)
« Last Edit: February 26, 2011, 04:43:33 am by Admin »

ToyokaX

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Re: Trinitycore/party system/crash
« Reply #1 on: February 23, 2011, 12:31:15 am »
Make sure the person you invite into your map also has the patch, otherwise they cannot see custom content you have created :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Psauxw

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Re: Trinitycore/party system/crash
« Reply #2 on: February 23, 2011, 12:55:41 am »
yea he got it too since else he would just fall thru the floor.
I made sure everytime i change something he gets it too.... we were just messing around but then he sent me a party invite and server crashed.

We both have the exact same MPQs.  the enGB one and the map one too
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Trinitycore/party system/crash
« Reply #3 on: February 23, 2011, 01:01:38 pm »
1. Test if he have no other patches expect yours. They can/willl disturb each other.
2. Let him clear the cach folder.

Then report again. Most times two different patches are the problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Eluo

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Re: Trinitycore/party system/crash
« Reply #4 on: February 23, 2011, 07:08:24 pm »
The client nearly can't bring the servers to crash.
One thing to check would be that:
The db files normally don't differ very much from client versions , they most just get expanded like new maps are added for example. In some expansions blizzard re sturctures the dbcs. As said normally such a restructure is very very rare, but in 3.2 to 3.3.x the dbcs got restructured. And blizzard actually patches so good that you have up to 4 diffrent dbc versions in you client. so always make sure to use the dbc out of patch-locale-3.MPQ for example(just with the heighest patch number).
Im not very sure about that but this could be a thing that leads your server to crash. And as you said you just changed one dbc files so i am assuming that there is something wrong with it^^.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Psauxw

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Re: Trinitycore/party system/crash
« Reply #5 on: February 24, 2011, 04:38:35 am »
Yea this is very wierd, we both have a clean wow with only the MPQs i made.  The "enGB" mpq is made of "patch-enGB-3.MPQ" which is the highest patch (so up to date)

We both clear our cache pretty much everytime we log just to make sure.

The 2 dbcs i modified are maps.dbc and areatable.dbc (followed the tutorial on the areatable to make sure)

Everything client-side looks okay.  We see the map's name in the right upper corner.  When i use ".gps" i get no errors no "unknown" zone or map or area...

If you need i could upload my patch-enGB-4.MPQ.

Server is still crashing with no errors output.

edit: added my .MPQ file.
« Last Edit: February 27, 2011, 04:22:20 am by Admin »

Psauxw

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Re: Trinitycore/party system/crash
« Reply #6 on: February 26, 2011, 04:18:57 am »
still got no solutions for that ... i tried couple things in areatable.dbc but its always doing the same thing. It doesnt crash but it just "hangs" open

EDIT:

Found the solution you guys should add that in the tutorial and write "trinitycore" since idk about other cores.



So yea i added an entry in "MapDfficulty.dbc" since there was no difficulty for my mapID

Method:  Clone row 1 and edit column #2-> mapID.  Save and add dbc to patch-enGB-number.MPQ
« Last Edit: January 01, 1970, 01:00:00 am by Admin »