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Author Topic: [Model edit] Custom map  (Read 2076 times)

Nupper

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[Model edit] Custom map
« on: September 06, 2011, 03:44:45 pm »
i spawned i a mob in arcemu in a custom Model edit map but once server restarts them mobs are gone

for example i recreated black temple (564) and then i copy the info from map.dbc and made the it (179)
but when i spawn the npc it appears but once killed and after server restart it disappears
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Laniax

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Re: [Model edit] Custom map
« Reply #1 on: September 06, 2011, 03:51:22 pm »
make sure that your server also has the updated map.dbc, not just your client.

also, does your console say anything about it during startup?
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Nupper

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Re: [Model edit] Custom map
« Reply #2 on: September 06, 2011, 03:55:08 pm »
nope its all updated and i can enter maps and do anything to do it but anything i spawn and kill disappears on restart
or could it be something to do with Data:Characters/server_settings in ARCEMU

no errors show up in console
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schlumpf

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Re: [Model edit] Custom map
« Reply #3 on: September 06, 2011, 06:04:18 pm »
> copied dungeon / raid.
I guess, you copied the flags then as well. I don't know if spawned stuff in one instance of the map is saved then.
Also, maybe you need to spawn them with some flag to indicate it should be saved.
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Nupper

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Re: [Model edit] Custom map
« Reply #4 on: September 06, 2011, 08:54:39 pm »
Map iD 179
Copyed from: Black temple
orginal spawns: work unless killed
New spawns: work unless killed
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schlumpf

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Re: [Model edit] Custom map
« Reply #5 on: September 06, 2011, 09:00:17 pm »
Quote from: "Nupper"
Map iD 179
Copyed from: Black temple
orginal spawns: work unless killed
New spawns: work unless killed
Yeah? You already told that. As I said: Black Temple is a raid. Other rules for respawns apply there.
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Nupper

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Re: [Model edit] Custom map
« Reply #6 on: September 06, 2011, 09:21:28 pm »
Quote from: "schlumpf"
Quote from: "Nupper"
Map iD 179
Copyed from: Black temple
orginal spawns: work unless killed
New spawns: work unless killed
Yeah? You already told that. As I said: Black Temple is a raid. Other rules for respawns apply there.

so i need to reconfigure the raid resets?
if so is ther a way to make it instantly reset once you leave?
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schlumpf

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Re: [Model edit] Custom map
« Reply #7 on: September 06, 2011, 09:49:24 pm »
As that's not the normal dungeon logic, you would need core modifications for that. Are you sure you want a raid?
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Nupper

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Re: [Model edit] Custom map
« Reply #8 on: September 06, 2011, 09:58:27 pm »
Quote from: "schlumpf"
As that's not the normal dungeon logic, you would need core modifications for that. Are you sure you want a raid?

The new its going to be called Battle for Argus and its a New COT Raid
ok they appear for my other char so im guessing raid resets for that char
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Nupper

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Re: [Model edit] Custom map
« Reply #9 on: September 06, 2011, 10:43:52 pm »
Edit: Fixed. I added a raid reset system and Dungeon system that players can get from ther UI frames and turns out raid was in Active lockout :P Sorry guys
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