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Author Topic: Enabling Helmets/Shoulders to appear on a model  (Read 660 times)

TheMetalCarrots

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Enabling Helmets/Shoulders to appear on a model
« on: May 07, 2016, 06:29:48 pm »
Heya, it's me again and am back asking wonderfully stupid questions. I tried looking around for an answer, but obviously came across nothing of use, and was wondering how I'd go about enabling shoulders/helmets to show on a character that is currently in use. Like (for example), if I was using the new Genn Greymane model and wanted shoulders and helmets to show when using that model, they will appear on the character select screen and on the dressing room, but I have no clue how to get it working in game. I had a quick look in CreatureDisplayInfo to see if there was anything there, but found nothing of use.

Any help would be appreciated,
Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Enabling Helmets/Shoulders to appear on a model
« Reply #1 on: May 07, 2016, 06:45:38 pm »
Helmets / Shoulders / Chest / Boots etc .. just any armor of any type is enabled only for Character models so you have to make your model Character first

Then you have to add Attachment points where shoulders / helm will show

Then you have to change texture type to Body TT_BodyOrClothes to have Chest/Gloves/legs etc ... ( 2d armor )
(also used TT_HairOrBeard & TT_TaurenFur

Then you have to add your model to DBC with Character models and set waht helm types it should have if its greyman as you say its HuM then

and this is all i guess
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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