SMSG_LOGIN_SETTIMESPEED - controls timespeed of game, server time.See where it is handled in emulator and add value to itWorldPacket data(SMSG_LOGIN_SETTIMESPEED, 4+4+4);data << uint32( MAKE_GAME_TIME() );data << float(0.0166666669777748f) * 2.0f // Makes Normal Game Speed x2 fasterdata << uint32(0); // 3.1.2
-- Set time to 7am local p = CreatePacket(66, 12) p:WriteULong(GetHungerGamesInitialTime()) -- time p:WriteFloat(1.20000024) -- speed p:WriteULong(0) count = count + 1 rPlr:SendPacket(p)