just add new record for area where you want add weather in game_weather table, in your server DB. Its easy, explanation is not required ( i hope ). Or do some experiments.
Okay so.. I went into the game_weather in my server and made a new row.. what do I set as the first column for "zone" my Area ID?I set the area ID to my mountain area ID from my AreaTable.dbc but.. it didnt work.. what do I do?
have you:- new areaid for custom zone in areatable.dbc and copied to server ?- placed that areaid on edited map in noggit ?- recreated maps files (which are contains your new areaid) in your server ? Check all above things, but im almost sure your server does not have actual map files. Stan
It depends of core you're using and client version. Generally you have to add in source code of your extractor, information about new patch MPQ's. And recompile it again. For example in my mangos extractor it looks like that :mangos-classic / contrib / extractor / System.cpp // List MPQ for extract fromconst char* CONF_mpq_list[] ={ "dbc.MPQ", "terrain.MPQ", "patch.MPQ", "patch-2.MPQ", "patch-xx.MPQ",}; where xx are number of your custom patch.For info how to extract maps, vmaps, and mmaps go on website of your core.Stan
Quote from: "stan84"have you:- new areaid for custom zone in areatable.dbc and copied to server ?- placed that areaid on edited map in noggit ?- recreated maps files (which are contains your new areaid) in your server ? Check all above things, but im almost sure your server does not have actual map files. Stan I have done all of the above. Still I get this in my .gps: "Map: 725 (rpgmod) Zone: 0 (<unknown>) Area: 0 (<unknown>)"And I surely don't want my weather everywhere... just in this 1 zone (snow)Wait.. did I forget to do something? How do I put my maps into my server? How do I extract maps/mmaps/vmaps from a custom patch?