1 ID int2 Name str3 Type int- 0: ffxEffectGlow- 1: ffxEffectDeath- 2: ffxEffectNetherWorld- 3: ffxEffectSwirlingFog4 Col color, see in hex. rrggbbxx5 edge int Screen Edge Size6 bw int (the higher this is.. the more Black and White the screen will go)7 unk null8 LightParams iRefId9 SoundAmbience iRefId10 ZoneMusic iRefId
900,"test@akriso-2",3,-872349952,0x2,0,,-1,0,0,
902,"test@akriso-3",2,-176267558,0x2,0,,-1,0,0,
I have a question, where do you define that this spell activated when u enter in a custom continent?Thanks.
Quote from: "ferreon"I have a question, where do you define that this spell activated when u enter in a custom continent?Thanks.as I said - I do not know much English, but understood how you want to learn how to do so, that would spell-activated when a player enters a certain zone.Here is a chunk of code from TrinityCoreREPLACE INTO `spell_area` VALUES ('Spell ID ', 'Area ID, '0', '0', '0', '0', '2', '1', '64', '11'); Spell will be applied automatically when you log into the zone and can not be canceled.
Thanks, are u spanish or...¿
I think is necessary extract custom vmaps cause spell_area need a Area Id, and if you havent got it, it wont work, if someone can confirm it...Thanks.
Quote from: "ferreon"I think is necessary extract custom vmaps cause spell_area need a Area Id, and if you havent got it, it wont work, if someone can confirm it...Thanks.How are vmaps even remotely related to areaid if you want to create a screen effect for a spell ?
Here is a video showing the work of the example dungeon Zul'Gurub, I used only 2 new dbc file and line in the sql shown above.
to create AreaID not need Vmaps ...