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Author Topic: [QUESTION] A big Issue with M2MOD/Blender 2.49  (Read 918 times)

Big Bad Bot

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[QUESTION] A big Issue with M2MOD/Blender 2.49
« on: September 01, 2014, 07:03:25 am »
Hello again. I fell a little embarassed asking for this. Some months ago I wasn't having this kind of problems and I don't know what the heck happened. But well, let's get to the point

1- I take a race model from 3.3.5 and converted from m2 to m2i with its .anim files using this M2mod
2- I made minor changes, select all the meshes and bones and exported to M2i again.
3- I used the M2Mod to turn it back to M2 and the modified file had about 1,8MB, while the original one was 2.0MB.
4- Made an MPQ, opened WoW and instead of the model, I have a big pile of nothing. I don't talk about no changes, but no model at all.
5- I repeat the same without the minor changes, just import to blender, export again and turn the file to a M2i file again. Same issue.

PS: I didn't forget the bones in Blender, I didn't forget to move the .anim files when the m2mod creates new ones and I didn't have any problem or error with the m2Mod.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION] A big Issue with M2MOD/Blender 2.49
« Reply #1 on: September 01, 2014, 11:04:23 am »
Could you make a more detailed post of what you did exactly?

Screenshots would also be nice.

It's very likely to be a submesh issue.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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