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Messages - Marulu

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1
Miscellaneous / Re: [GlueXML]3.3.5. AShell (alternative login shell)
« on: July 30, 2019, 09:45:11 pm »
Can someone please reupload the 3.3.5a version?
I have tried looking but I couldnt find a working link.

2
Fixed button to create a random nickname.

It works, thanks for the quick fix.

3
Works great so far but the random name generator seems to be broken.

4
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: July 20, 2019, 09:27:39 pm »
The latest version of leeviathan's WoD character models for WotLK includes Cata goblin models. I'm not using a separate patch for the goblin models.

Well then his patch is wrong, if you want to have a perfect working wow 3.3.5 with HD models use the following patches in this order:

1.This patch
2.my Goblin 1&2
3.finsternis Creaturepatch1
4.finsternis Creaturepatch2

5
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: July 20, 2019, 10:33:50 am »
Just deleted all other patches besides the WoD Character Model patch for WotLK and the issue is still present. I even cleared my cache and WTF folder just to make sure. They also have the same hair styles after deleting all other patches and clearing my cache.

Just re-downloaded the patch to see if I had an outdated version... But the issue is still present.

I think you might be using the wrong goblin patch.

https://drive.google.com/drive/folders/1e6-ErgFQlZplJpryyAGSEQPbqebI-SGr

This is the right one.

I saw someone here in this thread posted one on mediafire but that is a outdated one.

6
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: July 19, 2019, 09:04:32 am »
Just noticed an issue with the addition of new goblin models. Some female goblins have glowing Death Knight eyes. Seems like it's always this particular goblin female face that has the blue eyes. Thank you for all your hard work making this patch!

I am the guy who uploaded the Goblin portion of this patch and I looked at the exact goblins you showed in your screenshots and they have normal eyes on my end. I guess another patch you have is messing with the NPC databases?

EDIT: Double checking your images they also have different hair on your end then on mine, so something is definitely wrong with your set up.

7
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: July 18, 2019, 04:34:51 pm »
Newer zones in WoW including zones that have been remade multiple times like Stormwind have some really awesome ground clutter in comparison to 3.3.5. How hard would it be to back port these as they are not like normal models from what I have seen. Does anyone have any idea how it works?

If you are up for it this could be something cool to include in this patch or in your creatures patch. The clutter doesn't necessarily have to be ported from the same area, as long as the plants look like they would fit in the zone it should be fine.

Here is a example of how awesome ground clutter can look:
http://cdn.mos.cms.futurecdn.net/TrCKfUxs6jftWSXeTipTvc.jpg

8
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: April 02, 2019, 05:26:23 pm »
Thing is with Skyboxes, whilst the newer ones are just M2s, it's not as simple as renaming a few files for the basic ones - you'd have to go into the DBCs and change each and every single zone that has the basic skybox (which is practically every single zone and subzone in Classic WoW, aside from Stratholme) and manually add a fitting skybox each time, using just IDs. This is because the basic Skybox isn't actually an M2, it's just procedurally generated colours that are supposed to look like clouds and the sky, so you can't just swap one M2 with another and get the desired effect. Whilst it would be a really good idea and would definitely spruce up the old world immensely, I understand why no one has yet to commit to it - it'd arguably take longer than the entirety of Finsternis' project so far.

Could you point me at which DBC file to take a look at?

9
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: April 02, 2019, 01:07:11 pm »
Maybe this is something for you https://model-changing.net/forums/topic/935-legionbfa-armory-for-wotlk-335a/?tab=comments#comment-6540

I have never heard about this patch even though I have been following this scene very closely. Is there anything else I am missing? I know about your patches, the other character patches with shoes, my goblin patch, the cata trees, and the water patch.

BTW something I have wanted for a long time in Wotlk was new skyboxes wouldn't they be the perfect fit for your Creature Models patch as they basically also are just .m2 files? For example the Boralus skybox could be a great replacement for the standard one used in Stormwind.

10
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: March 29, 2019, 07:18:06 pm »
Sorry for Offtopic. Where I can find Cata Trees patch ? It's only which I'm missing.

http://www.modcraft.io/index.php?topic=8779.msg43334#msg43334

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: March 21, 2019, 09:25:44 pm »
Isnt it all supposed to be blonde, without any pink?

12
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: March 21, 2019, 12:39:18 am »
The part of Jainas hair which is white on the live server is neon pink in your model.

13
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: February 13, 2019, 02:58:06 pm »



These textures and models like the trees would look awesome in 3.3.5

The houses would not work though as they have different geometry, but their texture probably could be used to improve lots of the stock houses like all the sawmills all throughout Azeroth.

14
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: February 08, 2019, 11:23:43 am »
Any chance anyone knows a quick fix to get those Flameguard's sorted out?
Change the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

15
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 20, 2019, 05:16:09 pm »
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.

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