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Author Topic: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)  (Read 5637 times)

Steff

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BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« on: December 21, 2010, 10:49:05 pm »
Next version. hope I get more feedback for this.

Download >> http://www.file-upload.net/download-3068875/Noggit3_v120_B17.zip.html

Changes since B16:

- Configuration file will be used now if it exists. No more -c switch. Rename file if you don´t want use it.
- Moving camera by pressing both mouse buttons the same time. Selection is off now during you move.
- Fix some fog rendering problems on M2/wmos
- WMOs selection fixed
- Until I get font rendering to UTF I convert spezial chars to iso combinations. Like Ö to Oe.
  If you have more Chars I should change please post them in the bugtraker ticket.
- Add more infos to detailwindow again. Texture still missing because they crash noggit.
- Assist menu: Add scaling models.
- Update help page.
- Some Shortcut changes.
- x toggles texture panel now on/off.
- CTRL and x toggles detail window on/off
- Discard the 5 key for the 3 speeds by num pad model modifications. Now you can
     o Speed up double by pressing SHIFT during modification
     o Speed up triple by pressing CTRL
     o Half speed by holding CTRL and SHIFT together during modification.
- If no model is selected SHIFT and +/- modify the fog distance. If selected modify size of model and shift speed up.
- Add auto scaling and position for the ADT selector on the main menu.´
- You can now enter the world in the main menu only where ADTs are located.
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Diantonix

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #1 on: December 22, 2010, 07:21:19 am »
Thanks, by the way when I press 'F7' to put the lines it seems as if the water would like to see.
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Diantonix

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #2 on: December 23, 2010, 09:06:50 am »
Quote from: "Steff"
What do you meen?
A watch is not water, but by putting the lines with 'F7' seems as if to see the water.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #3 on: December 23, 2010, 10:19:55 am »
Steff, did you upload my compiled version?
I activated the water for testing purposes and as it's fucked up etc. it only appears, when you press F7.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #4 on: December 23, 2010, 12:39:37 pm »
No i dont. Its myne and water is crashed since 335.
Look in bugtaker. On my PC I also dont get it if i press F7.

So i will look at this point tonight
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gorq

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #5 on: December 23, 2010, 01:31:34 pm »
now texturing is really great ^^
As i see modified chunks are overlighted. I have to see it ingame.
Doodad and wmo manipulation is ok
As u said water is showed by pressing F7 only

Water was showed for me using 3.3.5a on noggit r91, r104 and r120b11

ouch! No water ingame, no Doodads and no Wmo. I have opened the saved adt with taliis and it does not have any doodad/wmo entry.

Thanks!
« Last Edit: December 23, 2010, 04:44:09 pm by Admin »

Croza

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #6 on: December 23, 2010, 02:57:16 pm »
I know that pressing both mouse buttons moves the camera, but is is meant that if you are rotating the camera with the right mouse button and you tap W it makes the camera start moving?
If not, I find it quite useful :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #7 on: December 24, 2010, 07:44:42 am »
@Croza: Jupp you are right. Will change this on next version :)

@Not they are not overlighted. The older noggit versions do not calculate the reflaction value right (shadow bug) Just use raisen with speed 0 and a max brush size on your adt and save it. This will recalculate the normals and you have the right reflection.
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Diantonix

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #8 on: December 25, 2010, 11:43:05 am »
Tip: Add a square brush.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #9 on: December 25, 2010, 06:47:49 pm »
Finally got time to test last beta ! :)
Here's first report, I'm going to check the bugtracker right after.

BAD :
- M2 selection is fucked up sometimes (happens with trees underwater in elwynn forest, didn't try somewhere else).
- Seems to crash when importing from Import.txt, at least with the default wmo listed in the file (Abandoned Blacksmith if I remember well)


GREAT :
- Some new brushes, which could be great if we could have a description of each one (at least for those who can't bear maths xD)
- Texturing and 3D Painting is back ! Textures list seems to be well done and I can't get it to glitch xD
- Scale helpers models are also a good idea, but sometimes when importing models, the tile selected isn't anymore so the next spawn will be far away :p
- Seems to load Blibli maps a little faster, but Win7 sometimes ask me with the "Not responding" dialog box when the loading is too long.


NOT TESTED YET :
- Saving
- Importing in WoW 3.3.5a (I have to reinstall it >_<)
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Herbalism

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #10 on: December 25, 2010, 11:45:57 pm »
I can ensure that both saving and importing are 100% working. Except for the water, then.
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Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #11 on: December 26, 2010, 10:16:46 am »
@Skullbot :
Can you send me a impot.txt with models that make problems. Just upload to a filehoster and post the link. The Problem with the hang could be that we now load the models in threads (thats why its faster) and dont unload anything in the moment. So if you move arround a bit your ram will be full :)

We will implement unloading of fare away adts in one of the next versions.

If you find a model were selection do not work send me the cords and the map in noggit.
Cords you can se if you select the model in the detail window
Just Press STRG and x.

@Herbalism : Thanks for testing ingame import.

It whould be good to get some more feedback about ingame testing. If it is clean I can releas this version to public. I think everything exceptof waer is working in this one.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #12 on: December 26, 2010, 06:43:51 pm »
There's only one WMO inside Import.txt :

WorldWmoazerothbuildingsduskwoodabandoned_blacksmithduskwoodabandoned_blacksmith.wmo

I found why I can't select some models, there's particles effects between me and the object so I select them instead of the model I wanted. No real models selection problem so ...

About IG testing, I will probably be able to test later, when I'll be on my server project again :p
It will be intensive testing I think, cause we will have to spawn whole new areas ;p
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #13 on: December 26, 2010, 11:38:41 pm »
The import works fine for me.
Note that you MUST select a chunk to insert a model.
Press Shift + F4 to turn off auto selection and select one cunk on the ground.
Then import the model over the menu.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #14 on: December 26, 2010, 11:44:54 pm »
Another bug report :
Due to the size of the window, even after resizing it, you can't select maps after Ulduar80 in the list.
Maybe you should recalculate buttons position after resizing or make the main window 4/3 instead of 16/9. (Occurred in 1280*1024)

(Importing performs well know, dunno what happens last time :))
« Last Edit: January 01, 1970, 01:00:00 am by Admin »