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Author Topic: BETA V 120 B 18 - changeset 88 (712952b8fa78)  (Read 1933 times)

Steff

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BETA V 120 B 18 - changeset 88 (712952b8fa78)
« on: January 16, 2011, 10:28:48 pm »
Next version.

Download >> http://www.file-upload.net/download-3135918/Noggit3_v120_B18.zip.html

Changes since B17:

- Fix some problems that cause the model delete problem and the invert of the ground light parameters.
- You can now import only the last model that you viewed in modelviewer into noggit.
So search model in viewer, go into noggit and import it.

Please test if the problems in U mode, with models and with the invertation of the ground light parameters are gone. Dont use SIFT + J to reload in the moment. Just go to mainmenu and load map again.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Diantonix

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #1 on: January 17, 2011, 09:31:49 pm »
Thanks in drawing mode works.
You could add a square brush.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #2 on: January 17, 2011, 10:14:01 pm »
Please test i realy not only some clicks. Make a new ADT. Model, paint, spawn objects. Model and paint again and so on. And test everything ingame!
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TheBuG

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #3 on: January 18, 2011, 01:25:38 pm »
Other then some bugs already posted on the bugtracker I couldn't really find anything yet, however I haven't tested it ingame yet.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Croza

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #4 on: January 19, 2011, 11:12:36 pm »
I think this may have been mentioned before, but when you toggle the grid lines, the rendering is badly effected...

(exactly the same spot, but just with and without the grid lines toggled).

-edit the ground also seems to change level when line are on?
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Steff

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #5 on: January 20, 2011, 06:00:16 am »
You have water on your adt. And water only shows if you have lines on in the moment. An my PC water get not rendert so i cant search for this problem. Just turn of water in view menu.
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TheBuG

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #6 on: January 20, 2011, 11:13:11 am »
Quote from: "Steff"
You have water on your adt. And water only shows if you have lines on in the moment. An my PC water get not rendert so i cant search for this problem. Just turn of water in view menu.

The water isn't the problem, I've got it currently aswell, without having water on my .adt. It seems to be a lightning/rendering problem.
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gorq

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Re: BETA V 120 B 18 - changeset 88 (712952b8fa78)
« Reply #7 on: January 20, 2011, 03:46:12 pm »
i will try it to start emerald dream rebuild ;)

3d texturing is now OK i do not have the past problems i have reported
2d texturing is now OK too
WMO saving is now OK (not tested ingame)
WMO import from txt is OK
Doodad saving is now OK (not tested ingame yet) ^^
WMO and Doodad manipulation are OK

Water option in view is not workin



F7 is rendering fake water on Z= 0 (it does not matter if u have water or not)




My pc renders water on almost 3.x and 2.x noggits; i can help u testing it

Adt saved and opened with taliis; there are WMO and Doodad ^^ all workin nice work!


Ingame results:

Water is fucked up
Doodad and WMO rendering ok ^^


WMO Collision is OK


Not the same for Doodads ( it is a moved doodad, it does not have any collision)


This is a quick test, i will test it better soon   :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »