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Topic: Other Playermodel (Read 1779 times)
Landira
Registred Member
Polygonshifter
Posts: 68
Other Playermodel
«
on:
February 18, 2012, 05:47:27 pm »
Some used Quice with MaNGOS here?
in the Character template is a button with "data" here you can change everey thing from a player Char.
There ist the option, to overwrite the Playermodel, with a NPC Model when you insert the GUID of the Model.
with my new MaNGOS 3.3.5a Server, Quice doesn´t support this "data" option.
I search in the mysql database where i can the GUID of the playerchar to overwrite it, with an NPC Model but i don´t find where i must do that.
Have everybody an idea, how i can overwrite the a Playermodel with da NPC Model?
there ist the option, to change the Model via Ingame GM command, but after relog, the Modelchange is gone, that´s not the Option i wanna have, the Modelchange must for all time and not temporary.
and... yes i hate my fucking english -.- but i think you understand what i want
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Laniax
Registred Member
Polygonshifter
Posts: 62
Re: Other Playermodel
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Reply #1 on:
February 18, 2012, 06:46:39 pm »
Pretty sure it was removed from Quice because it was removed from Mangos.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Current project: AIO Emulation solution.
Landira
Registred Member
Polygonshifter
Posts: 68
Re: Other Playermodel
«
Reply #2 on:
February 18, 2012, 07:45:55 pm »
k... than there is absolutly NO option to overwrite an Player Model forever, with an other NPC Model?
That really shit :cry:
Exist a Trinity 3.3.5a Core with an tool like Quice, where i can do that? Or can´t trinity do the same?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Laniax
Registred Member
Polygonshifter
Posts: 62
Re: Other Playermodel
«
Reply #3 on:
February 19, 2012, 12:42:02 pm »
There is a port of Quice for Trinitycore, which is called Truice.
Although i doubt that it has the morphing you ask for.
Although your in luck, Glararan posted a morph script for trinitycore just recently.
You can use that, i noticed it creates 2 tables, character_morph and character_scale, so they will stick when you relog.
You can find the script here:
viewtopic.php?f=61&t=1077
and if your familiar with code, you shouldn't have alot of problems porting this to mangos.
(Just make sure you replace the InitDisplayId(); inside the Player::LoadFromDB function, nowhere else.
and apply the SQL in the character DB, NOT the world DB.)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Current project: AIO Emulation solution.
Landira
Registred Member
Polygonshifter
Posts: 68
Re: Other Playermodel
«
Reply #4 on:
February 19, 2012, 03:44:50 pm »
hey Laniax thank you for that, i will test it in the next days, when i have more time for that.
But to port it to mangos, no it´s "to high for me"
when someone can port it for a mangos Server i love this person very much, when not, i must trys the tirnity core
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Wrath of the Lich King Modding
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